Implemented the concept of a projectile.

This commit is contained in:
sunkid
2011-06-18 08:10:31 -07:00
committed by EvilSeph
parent 546e1306d8
commit 155874eec9
12 changed files with 174 additions and 60 deletions

View File

@@ -4,6 +4,8 @@ import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
@@ -17,7 +19,7 @@ public class EntitySnowball extends Entity {
private int e = 0;
private boolean f = false;
public int a = 0;
private EntityLiving shooter;
public EntityLiving shooter; // CraftBukkit private -> public
private int h;
private int i = 0;
@@ -151,23 +153,22 @@ public class EntitySnowball extends Entity {
if (movingobjectposition.entity != null) {
boolean stick;
if (movingobjectposition.entity instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
CraftServer server = this.world.getServer();
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (!event.isCancelled()) {
// this function returns if the snowball should stick or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
} else {
// event was cancelled, get if the snowball should bounce or not
if (event.isCancelled()) {
stick = !event.getBounce();
} else {
// this function returns if the snowball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.shooter, 0);