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[ci skip] Add more identifying patch comments
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@@ -18,7 +18,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
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// Update any tile entity data for this block
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capturedBlockEntity = true; // Paper - send block entity after predicting
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capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
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return;
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@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
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// Spigot start - handle debug stick left click for non-creative
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@@ -102,7 +102,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper end - Don't resync blocks
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// Update any tile entity data for this block
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if (!captureSentBlockEntities) { // Paper - Toggle this location for capturing as this is used for api
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if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
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@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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