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Patch me this, patch me that
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@@ -1,39 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Tue, 12 Jul 2022 18:01:14 +0200
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Subject: [PATCH] Allow trident custom damage
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
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@@ -0,0 +0,0 @@ public class ThrownTrident extends AbstractArrow {
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public ThrownTrident(EntityType<? extends ThrownTrident> type, Level world) {
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super(type, world);
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+ this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
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}
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public ThrownTrident(Level world, LivingEntity owner, ItemStack stack) {
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super(EntityType.TRIDENT, owner, world, stack, (ItemStack) null);
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+ this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
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this.entityData.set(ThrownTrident.ID_LOYALTY, this.getLoyaltyFromItem(stack));
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this.entityData.set(ThrownTrident.ID_FOIL, stack.hasFoil());
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}
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public ThrownTrident(Level world, double x, double y, double z, ItemStack stack) {
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super(EntityType.TRIDENT, x, y, z, world, stack, stack);
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+ this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
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this.entityData.set(ThrownTrident.ID_LOYALTY, this.getLoyaltyFromItem(stack));
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this.entityData.set(ThrownTrident.ID_FOIL, stack.hasFoil());
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}
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@@ -0,0 +0,0 @@ public class ThrownTrident extends AbstractArrow {
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@Override
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protected void onHitEntity(EntityHitResult entityHitResult) {
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Entity entity = entityHitResult.getEntity();
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- float f = 8.0F;
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+ float f = (float) this.getBaseDamage(); // Paper - Allow trident custom damage
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Entity entity1 = this.getOwner();
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DamageSource damagesource = this.damageSources().trident(this, (Entity) (entity1 == null ? this : entity1));
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Level world = this.level();
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