Improve cancelling PreCreatureSpawnEvent with per player mob spawns (#9400)

This commit is contained in:
Jake Potrebic
2023-08-21 00:44:47 -07:00
parent 183462c9f0
commit 1b4291893f
4 changed files with 125 additions and 11 deletions

View File

@@ -504,12 +504,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
while (k < 3) {
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
// Paper start
Boolean doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
if (doSpawning == null) {
PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
if (doSpawning == PreSpawnStatus.ABORT) {
- return;
+ return j; // Paper
}
if (doSpawning && checker.test(biomesettingsmobs_c.type, blockposition_mutableblockposition, chunk)) {
if (doSpawning == PreSpawnStatus.SUCCESS && checker.test(biomesettingsmobs_c.type, blockposition_mutableblockposition, chunk)) {
// Paper end
Mob entityinsentient = NaturalSpawner.getMobForSpawn(world, biomesettingsmobs_c.type);