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Add hitEntity to ProjectileHitEvent
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@@ -44,7 +44,7 @@
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+
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+ // CraftBukkit start - Fire ProjectileHitEvent
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+ if (this.dead) {
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+ CraftEventFactory.callProjectileHitEvent(this);
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+ CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
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+ }
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+ // CraftBukkit end
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}
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