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https://github.com/PaperMC/Paper.git
synced 2025-08-15 12:13:54 -07:00
@@ -391,11 +391,10 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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public void setBedSpawnLocation(@Nullable Location location, boolean force);
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/**
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* Play a note for a player at a location. This requires a note block
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* at the particular location (as far as the client is concerned). This
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* will not work without a note block. This will not work with cake.
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* Play a note for the player at a location. <br>
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* This <i>will</i> work with cake.
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*
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* @param loc The location of a note block.
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* @param loc The location to play the note
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* @param instrument The instrument ID.
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* @param note The note ID.
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* @deprecated Magic value
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@@ -404,11 +403,11 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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public void playNote(@NotNull Location loc, byte instrument, byte note);
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/**
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* Play a note for a player at a location. This requires a note block
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* at the particular location (as far as the client is concerned). This
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* will not work without a note block. This will not work with cake.
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*
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* @param loc The location of a note block
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* Play a note for the player at a location. <br>
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* This <i>will</i> work with cake.
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* <p>
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* This method will fail silently when called with {@link Instrument#CUSTOM_HEAD}.
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* @param loc The location to play the note
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* @param instrument The instrument
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* @param note The note
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*/
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@@ -469,6 +468,38 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void playSound(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch);
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/**
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* Play a sound for a player at the location. For sounds with multiple
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* variations passing the same seed will always play the same variation.
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* <p>
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* This function will fail silently if Location or Sound are null.
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*
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* @param location The location to play the sound
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* @param sound The sound to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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* @param seed The seed for the sound
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*/
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public void playSound(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch, long seed);
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/**
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* Play a sound for a player at the location. For sounds with multiple
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* variations passing the same seed will always play the same variation.
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* <p>
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* This function will fail silently if Location or Sound are null. No sound
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* will be heard by the player if their client does not have the respective
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* sound for the value passed.
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*
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* @param location The location to play the sound
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* @param sound The internal sound name to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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* @param seed The seed for the sound
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*/
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public void playSound(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch, long seed);
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/**
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* Play a sound for a player at the location of the entity.
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* <p>
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@@ -519,6 +550,36 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void playSound(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch);
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/**
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* Play a sound for a player at the location of the entity. For sounds with
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* multiple variations passing the same seed will always play the same variation.
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* <p>
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* This function will fail silently if Entity or Sound are null.
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*
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* @param entity The entity to play the sound
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* @param sound The sound to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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* @param seed The seed for the sound
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*/
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public void playSound(@NotNull Entity entity, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch, long seed);
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/**
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* Play a sound for a player at the location of the entity. For sounds with
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* multiple variations passing the same seed will always play the same variation.
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* <p>
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* This function will fail silently if Entity or Sound are null.
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*
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* @param entity The entity to play the sound
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* @param sound The sound to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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* @param seed The seed for the sound
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*/
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public void playSound(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch, long seed);
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/**
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* Stop the specified sound from playing.
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*
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