Refactored a bunch of death code into the event factory

This commit is contained in:
Dinnerbone
2011-09-21 15:41:24 +01:00
parent 751ab82be0
commit 20ddc944bb
9 changed files with 70 additions and 71 deletions

View File

@@ -2,10 +2,7 @@ package net.minecraft.server;
// CraftBukkit start
import java.util.List;
import org.bukkit.Location;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.craftbukkit.event.CraftEventFactory;
// CraftBukkit end
public class EntityChicken extends EntityAnimal {
@@ -92,14 +89,7 @@ public class EntityChicken extends EntityAnimal {
loot.add(new org.bukkit.inventory.ItemStack(this.fireTicks > 0 ? Item.COOKED_CHICKEN.id : Item.RAW_CHICKEN.id, 1));
}
CraftEntity entity = (CraftEntity) this.getBukkitEntity();
EntityDeathEvent event = new EntityDeathEvent(entity, loot);
org.bukkit.World bworld = this.world.getWorld();
this.world.getServer().getPluginManager().callEvent(event);
for (org.bukkit.inventory.ItemStack stack: event.getDrops()) {
bworld.dropItemNaturally(entity.getLocation(), stack);
}
CraftEventFactory.callEntityDeathEvent(this, loot);
// CraftBukkit end
}
}