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@@ -0,0 +1,19 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 2 Mar 2016 01:39:52 -0600
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Subject: [PATCH] Fix lag from explosions processing dead entities
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diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
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+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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@@ -0,0 +0,0 @@ public class ServerExplosion implements Explosion {
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int l = Mth.floor(this.center.y + (double) f + 1.0D);
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int i1 = Mth.floor(this.center.z - (double) f - 1.0D);
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int j1 = Mth.floor(this.center.z + (double) f + 1.0D);
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- List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1));
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+ List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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