Move to configurate for paper.yml (#7609)

This commit is contained in:
Jake Potrebic
2022-06-09 01:51:45 -07:00
parent 01cf853f91
commit 2168417373
193 changed files with 4094 additions and 3835 deletions

View File

@@ -4,20 +4,6 @@ Date: Wed, 13 Apr 2016 02:10:49 -0400
Subject: [PATCH] Configurable Player Collision
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
private static void regionFileCacheSize() {
regionFileCacheSize = Math.max(getInt("settings.region-file-cache-size", 256), 4);
}
+
+ public static boolean enablePlayerCollisions = true;
+ private static void enablePlayerCollisions() {
+ enablePlayerCollisions = getBoolean("settings.enable-player-collisions", true);
+ }
}
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetPlayerTeamPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetPlayerTeamPacket.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetPlayerTeamPacket.java
@@ -27,7 +13,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
buf.writeByte(this.options);
buf.writeUtf(this.nametagVisibility);
- buf.writeUtf(this.collisionRule);
+ buf.writeUtf(!com.destroystokyo.paper.PaperConfig.enablePlayerCollisions ? "never" : this.collisionRule); // Paper
+ buf.writeUtf(!io.papermc.paper.configuration.GlobalConfiguration.get().collisions.enablePlayerCollisions ? "never" : this.collisionRule); // Paper
buf.writeEnum(this.color);
buf.writeComponent(this.playerPrefix);
buf.writeComponent(this.playerSuffix);
@@ -35,28 +21,20 @@ diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ import net.minecraft.world.level.storage.loot.LootTables;
import net.minecraft.world.level.storage.loot.PredicateManager;
import net.minecraft.world.phys.Vec2;
import net.minecraft.world.phys.Vec3;
+import net.minecraft.world.scores.PlayerTeam; // Paper
import org.apache.commons.lang3.Validate;
import org.slf4j.Logger;
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.server.getPluginManager().callEvent(new org.bukkit.event.world.WorldLoadEvent(worldserver.getWorld()));
}
+ // Paper start - Handle collideRule team for player collision toggle
+ final ServerScoreboard scoreboard = this.getScoreboard();
+ final java.util.Collection<String> toRemove = scoreboard.getPlayerTeams().stream().filter(team -> team.getName().startsWith("collideRule_")).map(PlayerTeam::getName).collect(java.util.stream.Collectors.toList());
+ final java.util.Collection<String> toRemove = scoreboard.getPlayerTeams().stream().filter(team -> team.getName().startsWith("collideRule_")).map(net.minecraft.world.scores.PlayerTeam::getName).collect(java.util.stream.Collectors.toList());
+ for (String teamName : toRemove) {
+ scoreboard.removePlayerTeam(scoreboard.getPlayerTeam(teamName)); // Clean up after ourselves
+ }
+
+ if (!com.destroystokyo.paper.PaperConfig.enablePlayerCollisions) {
+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().collisions.enablePlayerCollisions) {
+ this.getPlayerList().collideRuleTeamName = org.apache.commons.lang3.StringUtils.left("collideRule_" + java.util.concurrent.ThreadLocalRandom.current().nextInt(), 16);
+ PlayerTeam collideTeam = scoreboard.addPlayerTeam(this.getPlayerList().collideRuleTeamName);
+ net.minecraft.world.scores.PlayerTeam collideTeam = scoreboard.addPlayerTeam(this.getPlayerList().collideRuleTeamName);
+ collideTeam.setSeeFriendlyInvisibles(false); // Because we want to mimic them not being on a team at all
+ }
+ // Paper end