Fixed doors not updating their state to reflect any redstone currents when placed.

This commit is contained in:
EvilSeph
2011-06-30 13:54:12 -04:00
parent b530299759
commit 25f72c9caa
2 changed files with 3 additions and 2 deletions

View File

@@ -154,6 +154,7 @@ public class BlockTrapdoor extends Block {
}
world.setData(i, j, k, b0);
doPhysics(world, i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit
}
public boolean canPlace(World world, int i, int j, int k, int l) {