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Fixed doors not updating their state to reflect any redstone currents when placed.
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@@ -78,7 +78,7 @@ public class ItemDoor extends Item {
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// CraftBukkit start - bed
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world.suppressPhysics = false;
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world.applyPhysics(i, j, k, block.id);
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world.applyPhysics(i, j, k, Block.REDSTONE_WIRE.id);
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
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if (event.isCancelled() || !event.canBuild()) {
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@@ -91,7 +91,7 @@ public class ItemDoor extends Item {
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world.setTypeIdAndData(i, j + 1, k, block.id, i1 + 8);
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world.suppressPhysics = false;
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// world.applyPhysics(i, j, k, block.id); // CraftBukkit - moved up
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world.applyPhysics(i, j + 1, k, block.id);
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world.applyPhysics(i, j + 1, k, Block.REDSTONE_WIRE.id);
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--itemstack.count;
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return true;
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}
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