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Update to Minecraft Server 1.2
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@@ -15,26 +15,26 @@ public class EntitySkeleton extends EntityMobs {
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public EntitySkeleton(World world) {
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super(world);
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aQ = "/mob/skeleton.png";
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}
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protected String d() {
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return "mob.skeleton";
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aP = "/mob/skeleton.png";
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}
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protected String e() {
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return "mob.skeletonhurt";
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return "mob.skeleton";
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}
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protected String f() {
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return "mob.skeletonhurt";
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}
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public void G() {
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protected String g() {
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return "mob.skeletonhurt";
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}
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public void o() {
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if (l.b()) {
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float f1 = b(1.0F);
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if (f1 > 0.5F && l.h(MathHelper.b(p), MathHelper.b(q), MathHelper.b(r)) && W.nextFloat() * 30F < (f1 - 0.4F) * 2.0F) {
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if (f1 > 0.5F && l.i(MathHelper.b(p), MathHelper.b(q), MathHelper.b(r)) && W.nextFloat() * 30F < (f1 - 0.4F) * 2.0F) {
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// CraftBukkit start
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CraftServer server = ((WorldServer) l).getServer();
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EntityCombustEvent event = new EntityCombustEvent(Type.ENTITY_COMBUST, new CraftLivingEntity(server, (EntityLiving) this));
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@@ -45,28 +45,28 @@ public class EntitySkeleton extends EntityMobs {
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// CraftBukkit end
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}
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}
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super.G();
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super.o();
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}
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protected void a(Entity entity, float f1) {
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if (f1 < 10F) {
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double d1 = entity.p - p;
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double d2 = entity.r - r;
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double d = entity.p - p;
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double d1 = entity.r - r;
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if (bg == 0) {
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if (bf == 0) {
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EntityArrow entityarrow = new EntityArrow(l, ((EntityLiving) (this)));
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entityarrow.q += 1.3999999761581421D;
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double d3 = entity.q - 0.20000000298023224D - entityarrow.q;
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float f2 = MathHelper.a(d1 * d1 + d2 * d2) * 0.2F;
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double d2 = entity.q - 0.20000000298023224D - entityarrow.q;
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float f2 = MathHelper.a(d * d + d1 * d1) * 0.2F;
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l.a(((Entity) (this)), "random.bow", 1.0F, 1.0F / (W.nextFloat() * 0.4F + 0.8F));
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l.a(((Entity) (entityarrow)));
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entityarrow.a(d1, d3 + (double) f2, d2, 0.6F, 12F);
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bg = 30;
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entityarrow.a(d, d2 + (double) f2, d1, 0.6F, 12F);
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bf = 30;
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}
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v = (float) ((Math.atan2(d2, d1) * 180D) / 3.1415927410125732D) - 90F;
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ak = true;
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v = (float) ((Math.atan2(d1, d) * 180D) / 3.1415927410125732D) - 90F;
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e = true;
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}
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}
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@@ -78,8 +78,21 @@ public class EntitySkeleton extends EntityMobs {
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super.b(nbttagcompound);
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}
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protected int g() {
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return Item.j.aW;
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protected int h() {
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return Item.j.ba;
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}
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protected void g_() {
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int i = W.nextInt(3);
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for (int j = 0; j < i; j++) {
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a(Item.j.ba, 1);
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}
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i = W.nextInt(3);
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for (int k = 0; k < i; k++) {
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a(Item.aV.ba, 1);
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}
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}
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static {
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