Update to Minecraft Server 1.2

This commit is contained in:
Dinnerbone
2011-01-14 13:31:10 +00:00
parent e6e50ddf9b
commit 2761b59845
55 changed files with 1219 additions and 1064 deletions

View File

@@ -41,10 +41,10 @@ public class InventoryPlayer implements IInventory {
return -1;
}
private int e(int k) {
for (int l = 0; l < a.length; l++) {
if (a[l] != null && a[l].c == k && a[l].a < a[l].b() && a[l].a < c()) {
return l;
private int c(ItemStack itemstack) {
for (int k = 0; k < a.length; k++) {
if (a[k] != null && a[k].c == itemstack.c && a[k].c() && a[k].a < a[k].b() && a[k].a < c() && (!a[k].e() || a[k].h() == itemstack.h())) {
return k;
}
}
@@ -61,8 +61,10 @@ public class InventoryPlayer implements IInventory {
return -1;
}
private int b(int k, int l) {
int i1 = e(k);
private int d(ItemStack itemstack) {
int k = itemstack.c;
int l = itemstack.a;
int i1 = c(itemstack);
if (i1 < 0) {
i1 = j();
@@ -71,7 +73,7 @@ public class InventoryPlayer implements IInventory {
return l;
}
if (a[i1] == null) {
a[i1] = new ItemStack(k, 0);
a[i1] = new ItemStack(k, 0, itemstack.h());
}
int j1 = l;
@@ -97,7 +99,6 @@ public class InventoryPlayer implements IInventory {
a[k].b--;
}
}
}
public boolean b(int k) {
@@ -113,8 +114,8 @@ public class InventoryPlayer implements IInventory {
}
public boolean a(ItemStack itemstack) {
if (itemstack.d == 0) {
itemstack.a = b(itemstack.c, itemstack.a);
if (!itemstack.f()) {
itemstack.a = d(itemstack);
if (itemstack.a == 0) {
return true;
}
@@ -130,7 +131,7 @@ public class InventoryPlayer implements IInventory {
}
}
public ItemStack a(int k, int l) {
public ItemStack b(int k, int l) {
ItemStack aitemstack[] = a;
if (k >= a.length) {
@@ -218,7 +219,7 @@ public class InventoryPlayer implements IInventory {
}
}
public int a() {
public int h_() {
return a.length + 4;
}
@@ -251,7 +252,7 @@ public class InventoryPlayer implements IInventory {
}
public boolean b(Block block) {
if (block.bs != Material.d && block.bs != Material.e && block.bs != Material.t && block.bs != Material.s) {
if (block.bt != Material.d && block.bt != Material.e && block.bt != Material.t && block.bt != Material.s) {
return true;
}
ItemStack itemstack = a(c);
@@ -270,13 +271,13 @@ public class InventoryPlayer implements IInventory {
for (int j1 = 0; j1 < b.length; j1++) {
if (b[j1] != null && (b[j1].a() instanceof ItemArmor)) {
int k1 = b[j1].c();
int l1 = b[j1].d;
int k1 = b[j1].i();
int l1 = b[j1].g();
int i2 = k1 - l1;
l += i2;
i1 += k1;
int j2 = ((ItemArmor) b[j1].a()).bc;
int j2 = ((ItemArmor) b[j1].a()).bh;
k += j2;
}