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Update to Minecraft Server 1.2
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@@ -70,7 +70,7 @@ public class ItemInWorldManager {
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public boolean b(int j, int k, int l) {
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Block block = Block.m[b.a(j, k, l)];
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int i1 = b.b(j, k, l);
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boolean flag = b.d(j, k, l, 0);
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boolean flag = b.e(j, k, l, 0);
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if (block != null && flag) {
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block.a(b, j, k, l, i1);
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@@ -82,13 +82,13 @@ public class ItemInWorldManager {
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int i1 = b.a(j, k, l);
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int j1 = b.b(j, k, l);
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boolean flag = b(j, k, l);
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ItemStack itemstack = a.M();
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ItemStack itemstack = a.P();
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if (itemstack != null) {
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itemstack.a(i1, j, k, l);
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if (itemstack.a == 0) {
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itemstack.a(a);
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a.N();
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a.Q();
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}
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}
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if (flag && a.b(Block.m[i1])) {
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