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Some compile fixes
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@@ -33,7 +33,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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Vec3 vec3d = shooter.getDeltaMovement();
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- this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z));
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+ if (!shooter.level.paperConfig().misc.disableRelativeProjectileVelocity) this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
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+ if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
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}
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// CraftBukkit start - call projectile hit event
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