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Numerous fixes to entity related changes
While it wasn't really "broken" before, if plugins use NMS (which they really should't be) and mess with entity management themselves, and get it wrong, they could ultimately corrupt our state expectations. I've been unable to reproduce any issues locally, but these changes are the result of me analyzing the code pretty deeply and seeing about how to make it more durable to abnormal usage. Any servers seeing oddities, please run with -Ddebug.entities=true and send me any logs triggered.
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@@ -8,7 +8,7 @@ World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is tr
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 56676f34b..4eb8e25bf 100644
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index 336e6aeef6..282d6ae84c 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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