Removed some unneeded code, possibly fixed animal spawning

This commit is contained in:
Dinnerbone
2011-09-15 22:29:15 +01:00
parent 35defecc41
commit 2995a08324
2 changed files with 4 additions and 10 deletions

View File

@@ -96,7 +96,6 @@ public class World implements IBlockAccess {
int lastXAccessed = Integer.MIN_VALUE;
int lastZAccessed = Integer.MIN_VALUE;
final Object chunkLock = new Object();
private List<TileEntity> tileEntitiesToUnload;
private boolean canSpawn(int x, int z) {
if (this.generator != null) {
@@ -114,15 +113,10 @@ public class World implements IBlockAccess {
return (CraftServer) Bukkit.getServer();
}
public void markForRemoval(TileEntity tileentity) {
tileEntitiesToUnload.add(tileentity);
}
// CraftBukkit - changed signature
public World(IDataManager idatamanager, String s, WorldSettings worldsettings, WorldProvider worldprovider, ChunkGenerator gen, org.bukkit.World.Environment env) {
this.generator = gen;
this.world = new CraftWorld((WorldServer) this, gen, env);
tileEntitiesToUnload = new ArrayList<TileEntity>();
// CraftBukkit end
this.X = this.random.nextInt(12000);
@@ -1616,7 +1610,7 @@ public class World implements IBlockAccess {
// CraftBukkit start - Only call spawner if we have players online and the world allows for mobs or animals
if ((this.allowMonsters || this.allowAnimals) && (this instanceof WorldServer && this.getServer().getHandle().players.size() > 0)) {
SpawnerCreature.spawnEntities(this, this.allowMonsters, this.allowAnimals);
SpawnerCreature.spawnEntities(this, this.allowMonsters, this.allowAnimals && this.worldData.f() % 400L == 0L);
}
// CraftBukkit end
@@ -2243,7 +2237,7 @@ public class World implements IBlockAccess {
if (axisalignedbb != null && !this.containsEntity(axisalignedbb)) {
defaultReturn = false; // CraftBukkit
} else {
if (block == Block.WATER || block == Block.STATIONARY_WATER || block == Block.LAVA || block == Block.STATIONARY_LAVA || block == Block.FIRE || block == Block.SNOW) {
if (block == Block.WATER || block == Block.STATIONARY_WATER || block == Block.LAVA || block == Block.STATIONARY_LAVA || block == Block.FIRE || block == Block.SNOW || block == Block.VINE) {
block = null;
}