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Removed some unneeded code, possibly fixed animal spawning
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@@ -96,7 +96,6 @@ public class World implements IBlockAccess {
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int lastXAccessed = Integer.MIN_VALUE;
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int lastZAccessed = Integer.MIN_VALUE;
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final Object chunkLock = new Object();
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private List<TileEntity> tileEntitiesToUnload;
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private boolean canSpawn(int x, int z) {
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if (this.generator != null) {
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@@ -114,15 +113,10 @@ public class World implements IBlockAccess {
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return (CraftServer) Bukkit.getServer();
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}
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public void markForRemoval(TileEntity tileentity) {
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tileEntitiesToUnload.add(tileentity);
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}
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// CraftBukkit - changed signature
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public World(IDataManager idatamanager, String s, WorldSettings worldsettings, WorldProvider worldprovider, ChunkGenerator gen, org.bukkit.World.Environment env) {
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this.generator = gen;
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this.world = new CraftWorld((WorldServer) this, gen, env);
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tileEntitiesToUnload = new ArrayList<TileEntity>();
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// CraftBukkit end
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this.X = this.random.nextInt(12000);
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@@ -1616,7 +1610,7 @@ public class World implements IBlockAccess {
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// CraftBukkit start - Only call spawner if we have players online and the world allows for mobs or animals
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if ((this.allowMonsters || this.allowAnimals) && (this instanceof WorldServer && this.getServer().getHandle().players.size() > 0)) {
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SpawnerCreature.spawnEntities(this, this.allowMonsters, this.allowAnimals);
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SpawnerCreature.spawnEntities(this, this.allowMonsters, this.allowAnimals && this.worldData.f() % 400L == 0L);
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}
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// CraftBukkit end
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@@ -2243,7 +2237,7 @@ public class World implements IBlockAccess {
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if (axisalignedbb != null && !this.containsEntity(axisalignedbb)) {
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defaultReturn = false; // CraftBukkit
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} else {
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if (block == Block.WATER || block == Block.STATIONARY_WATER || block == Block.LAVA || block == Block.STATIONARY_LAVA || block == Block.FIRE || block == Block.SNOW) {
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if (block == Block.WATER || block == Block.STATIONARY_WATER || block == Block.LAVA || block == Block.STATIONARY_LAVA || block == Block.FIRE || block == Block.SNOW || block == Block.VINE) {
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block = null;
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}
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