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Finish converting all events to jspecify annotations
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@@ -18,22 +18,23 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+import org.jspecify.annotations.NullMarked;
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+
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+/**
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+ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
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+ */
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+@NullMarked
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+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ @NotNull private final Entity attackedEntity;
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+ private final Entity attackedEntity;
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+ private final float cooledAttackStrength;
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+
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerAttackEntityCooldownResetEvent(@NotNull Player player, @NotNull Entity attackedEntity, float cooledAttackStrength) {
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+ public PlayerAttackEntityCooldownResetEvent(final Player player, final Entity attackedEntity, final float cooledAttackStrength) {
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+ super(player);
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+ this.attackedEntity = attackedEntity;
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+ this.cooledAttackStrength = cooledAttackStrength;
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@@ -53,7 +54,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ *
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+ * @return the entity attacked by the player
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+ */
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+ @NotNull
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+ public Entity getAttackedEntity() {
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+ return this.attackedEntity;
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+ }
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@@ -74,16 +74,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ public void setCancelled(final boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public static @NotNull HandlerList getHandlerList() {
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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