Use the right name for the AsyncPlayerPreLoginEvent

This commit is contained in:
Thinkofdeath
2014-11-28 17:43:48 +00:00
parent 669c44cb3c
commit 2abdb9a061
263 changed files with 527 additions and 527 deletions

View File

@@ -1,5 +1,5 @@
--- ../work/decompile-8eb82bde//net/minecraft/server/ThreadPlayerLookupUUID.java 2014-11-28 11:22:56.206823157 +0000
+++ src/main/java/net/minecraft/server/ThreadPlayerLookupUUID.java 2014-11-28 11:01:54.000000000 +0000
--- ../work/decompile-8eb82bde//net/minecraft/server/ThreadPlayerLookupUUID.java 2014-11-28 17:43:43.385707429 +0000
+++ src/main/java/net/minecraft/server/ThreadPlayerLookupUUID.java 2014-11-28 17:43:20.977707926 +0000
@@ -5,6 +5,12 @@
import java.math.BigInteger;
import java.util.UUID;
@@ -22,7 +22,7 @@
+ return;
+ }
+
+ String playerName = LoginListener.a(this.a).getName();
+ String playerName = LoginListener.b(this.a).getName();
+ java.net.InetAddress address = ((java.net.InetSocketAddress) a.networkManager.getSocketAddress()).getAddress();
+ java.util.UUID uniqueId = LoginListener.b(this.a).getId();
+ final org.bukkit.craftbukkit.CraftServer server = LoginListener.a(this.a).server;