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@@ -505,7 +505,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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/**
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/**
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* Get the regeneration rate (1 health per x ticks) of
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* Get the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have saturation and
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* the HumanEntity when they have saturation and
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* their food level is >= 20. Default is 10.
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* their food level is {@literal >=} 20. Default is 10.
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*
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*
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* @return the regeneration rate
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* @return the regeneration rate
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*/
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*/
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@@ -514,7 +514,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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/**
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/**
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* Set the regeneration rate (1 health per x ticks) of
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* Set the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have saturation and
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* the HumanEntity when they have saturation and
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* their food level is >= 20. Default is 10.
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* their food level is {@literal >=} 20. Default is 10.
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* Not affected if the world's difficulty is peaceful.
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* Not affected if the world's difficulty is peaceful.
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*
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*
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* @param ticks the amount of ticks to gain 1 health.
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* @param ticks the amount of ticks to gain 1 health.
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@@ -524,7 +524,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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/**
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/**
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* Get the regeneration rate (1 health per x ticks) of
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* Get the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have no saturation and
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* the HumanEntity when they have no saturation and
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* their food level is >= 18. Default is 80.
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* their food level is {@literal >=} 18. Default is 80.
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*
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*
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* @return the regeneration rate
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* @return the regeneration rate
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*/
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*/
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@@ -533,7 +533,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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/**
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/**
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* Get the regeneration rate (1 health per x ticks) of
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* Get the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have no saturation and
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* the HumanEntity when they have no saturation and
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* their food level is >= 18. Default is 80.
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* their food level is {@literal >=} 18. Default is 80.
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* Not affected if the world's difficulty is peaceful.
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* Not affected if the world's difficulty is peaceful.
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*
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*
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* @param ticks the amount of ticks to gain 1 health.
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* @param ticks the amount of ticks to gain 1 health.
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