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Added internal MC support for multiple worlds
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118
src/main/java/net/minecraft/server/NetLoginHandler.java
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118
src/main/java/net/minecraft/server/NetLoginHandler.java
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package net.minecraft.server;
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import java.net.Socket;
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import java.util.Random;
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import java.util.logging.Logger;
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public class NetLoginHandler extends NetHandler {
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public static Logger a = Logger.getLogger("Minecraft");
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private static Random d = new Random();
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public NetworkManager b;
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public boolean c = false;
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private MinecraftServer e;
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private int f = 0;
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private String g = null;
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private Packet1Login h = null;
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private String i = "";
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public NetLoginHandler(MinecraftServer minecraftserver, Socket socket, String s) {
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this.e = minecraftserver;
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this.b = new NetworkManager(socket, s, this);
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this.b.d = 0;
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}
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public void a() {
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if (this.h != null) {
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this.b(this.h);
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this.h = null;
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}
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if (this.f++ == 600) {
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this.a("Took too long to log in");
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} else {
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this.b.a();
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}
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}
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public void a(String s) {
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try {
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a.info("Disconnecting " + this.b() + ": " + s);
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this.b.a((Packet) (new Packet255KickDisconnect(s)));
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this.b.c();
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this.c = true;
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} catch (Exception exception) {
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exception.printStackTrace();
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}
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}
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public void a(Packet2Handshake packet2handshake) {
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if (this.e.l) {
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this.i = Long.toHexString(d.nextLong());
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this.b.a((Packet) (new Packet2Handshake(this.i)));
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} else {
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this.b.a((Packet) (new Packet2Handshake("-")));
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}
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}
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public void a(Packet1Login packet1login) {
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this.g = packet1login.b;
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if (packet1login.a != 8) {
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if (packet1login.a > 8) {
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this.a("Outdated server!");
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} else {
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this.a("Outdated client!");
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}
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} else {
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if (!this.e.l) {
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this.b(packet1login);
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} else {
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(new ThreadLoginVerifier(this, packet1login)).start();
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}
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}
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}
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public void b(Packet1Login packet1login) {
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EntityPlayer entityplayer = this.e.f.a(this, packet1login.b, packet1login.c);
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if (entityplayer != null) {
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a.info(this.b() + " logged in with entity id " + entityplayer.id);
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NetServerHandler netserverhandler = new NetServerHandler(this.e, this.b, entityplayer);
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// Craftbukkit start
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netserverhandler.b((Packet) (new Packet1Login("", "", entityplayer.id, entityplayer.world.u, (byte) entityplayer.world.q.g)));
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netserverhandler.b((Packet) (new Packet6SpawnPosition(entityplayer.world.spawnX, entityplayer.world.spawnY, entityplayer.world.spawnZ)));
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this.e.f.a((Packet) (new Packet3Chat("<EFBFBD>e" + entityplayer.name + " joined the game.")));
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this.e.f.a(entityplayer);
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netserverhandler.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
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this.e.c.a(netserverhandler);
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netserverhandler.b((Packet) (new Packet4UpdateTime(entityplayer.world.e)));
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// Craftbukkit end
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entityplayer.l();
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}
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this.c = true;
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}
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public void a(String s, Object[] aobject) {
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a.info(this.b() + " lost connection");
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this.c = true;
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}
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public void a(Packet packet) {
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this.a("Protocol error");
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}
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public String b() {
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return this.g != null ? this.g + " [" + this.b.b().toString() + "]" : this.b.b().toString();
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}
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static String a(NetLoginHandler netloginhandler) {
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return netloginhandler.i;
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}
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static Packet1Login a(NetLoginHandler netloginhandler, Packet1Login packet1login) {
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return netloginhandler.h = packet1login;
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}
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}
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