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https://github.com/PaperMC/Paper.git
synced 2025-08-15 12:13:54 -07:00
Added internal MC support for multiple worlds
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@@ -22,22 +22,24 @@ public class PlayerManager {
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this.c.clear();
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}
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private PlayerInstance a(int i, int j, boolean flag) {
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// Craftbukkit - method signature changed!
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private PlayerInstance a(int i, int j, boolean flag, WorldServer world) {
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long k = (long) i + 2147483647L | (long) j + 2147483647L << 32;
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PlayerInstance playerinstance = (PlayerInstance) this.b.a(k);
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if (playerinstance == null && flag) {
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playerinstance = new PlayerInstance(this, i, j);
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playerinstance = new PlayerInstance(this, i, j, world);
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this.b.a(k, playerinstance);
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}
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return playerinstance;
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}
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public void a(int i, int j, int k) {
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// Craftbukkit - method signature changed!
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public void a(int i, int j, int k, WorldServer world) {
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int l = i >> 4;
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int i1 = k >> 4;
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PlayerInstance playerinstance = this.a(l, i1, false);
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PlayerInstance playerinstance = this.a(l, i1, false, world);
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if (playerinstance != null) {
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playerinstance.a(i & 15, j, k & 15);
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@@ -67,7 +69,7 @@ public class PlayerManager {
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int dz = 0;
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// Origin
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this.a(i, j, true).a(entityplayer);
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this.a(i, j, true, ((WorldServer)entityplayer.world)).a(entityplayer);
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// All but the last leg
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for (int legSize = 1; legSize <= size * 2; legSize++) {
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@@ -77,7 +79,7 @@ public class PlayerManager {
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for (int k = 0; k < legSize; k++ ) {
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dx += dir[0];
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dz += dir[1];
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this.a(i + dx, j + dz, true).a(entityplayer);
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this.a(i + dx, j + dz, true, ((WorldServer)entityplayer.world)).a(entityplayer); // Craftbukkit
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}
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}
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}
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@@ -87,7 +89,7 @@ public class PlayerManager {
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for (int k = 0; k < size * 2; k++) {
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dx += direction[facing][0];
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dz += direction[facing][1];
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this.a(i + dx, j + dz, true).a(entityplayer);
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this.a(i + dx, j + dz, true, ((WorldServer)entityplayer.world)).a(entityplayer);
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}
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// CraftBukkit end
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@@ -100,7 +102,7 @@ public class PlayerManager {
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for (int k = i - 10; k <= i + 10; ++k) {
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for (int l = j - 10; l <= j + 10; ++l) {
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PlayerInstance playerinstance = this.a(k, l, false);
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PlayerInstance playerinstance = this.a(k, l, false, ((WorldServer)entityplayer.world));
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if (playerinstance != null) {
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playerinstance.b(entityplayer);
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@@ -135,11 +137,11 @@ public class PlayerManager {
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for (int k1 = i - 10; k1 <= i + 10; ++k1) {
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for (int l1 = j - 10; l1 <= j + 10; ++l1) {
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if (!this.a(k1, l1, k, l)) {
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this.a(k1, l1, true).a(entityplayer);
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this.a(k1, l1, true, ((WorldServer)entityplayer.world)).a(entityplayer);
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}
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if (!this.a(k1 - i1, l1 - j1, i, j)) {
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PlayerInstance playerinstance = this.a(k1 - i1, l1 - j1, false);
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PlayerInstance playerinstance = this.a(k1 - i1, l1 - j1, false, ((WorldServer)entityplayer.world));
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if (playerinstance != null) {
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playerinstance.b(entityplayer);
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