mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-11 18:22:08 -07:00
Added internal MC support for multiple worlds
This commit is contained in:
@@ -75,17 +75,20 @@ public class ServerConfigurationManager {
|
||||
public void a(EntityPlayer entityplayer) {
|
||||
this.b.add(entityplayer);
|
||||
this.l.b(entityplayer);
|
||||
this.c.e.A.d((int) entityplayer.locX >> 4, (int) entityplayer.locZ >> 4);
|
||||
|
||||
while (this.c.e.a(entityplayer, entityplayer.boundingBox).size() != 0) {
|
||||
// Craftbukkit start
|
||||
((WorldServer)entityplayer.world).A.d((int) entityplayer.locX >> 4, (int) entityplayer.locZ >> 4);
|
||||
|
||||
while (entityplayer.world.a(entityplayer, entityplayer.boundingBox).size() != 0) {
|
||||
entityplayer.a(entityplayer.locX, entityplayer.locY + 1.0D, entityplayer.locZ);
|
||||
}
|
||||
|
||||
this.c.e.a(entityplayer);
|
||||
this.d.a(entityplayer);
|
||||
entityplayer.world.a(entityplayer);
|
||||
|
||||
// CraftBukkit
|
||||
server.getPluginManager().callEvent(new PlayerEvent(PlayerEvent.Type.PLAYER_JOIN, server.getPlayer(entityplayer)));
|
||||
// Craftbukkit end
|
||||
|
||||
this.d.a(entityplayer);
|
||||
}
|
||||
|
||||
public void b(EntityPlayer entityplayer) {
|
||||
@@ -94,7 +97,7 @@ public class ServerConfigurationManager {
|
||||
|
||||
public void c(EntityPlayer entityplayer) {
|
||||
this.l.a(entityplayer);
|
||||
this.c.e.d(entityplayer);
|
||||
entityplayer.world.d(entityplayer); // Craftbukkit
|
||||
this.b.remove(entityplayer);
|
||||
this.d.b(entityplayer);
|
||||
|
||||
@@ -107,8 +110,8 @@ public class ServerConfigurationManager {
|
||||
// CraftBukkit start - note: this entire method needs to be changed
|
||||
// Instead of kicking then returning, we need to store the kick reason
|
||||
// in the event, check with plugins to see if it's ok, and THEN kick
|
||||
// depending on the outcome.
|
||||
EntityPlayer entity = new EntityPlayer(c, (World) c.e, s, new ItemInWorldManager((World) c.e));
|
||||
// depending on the outcome. Also change any reference to this.e.c to entity.world
|
||||
EntityPlayer entity = new EntityPlayer(c, c.worlds.get(0), s, new ItemInWorldManager(c.worlds.get(0)));
|
||||
Player player = (entity == null) ? null : (Player) entity.getBukkitEntity();
|
||||
PlayerLoginEvent event = new PlayerLoginEvent(Type.PLAYER_LOGIN, player);
|
||||
|
||||
@@ -139,23 +142,24 @@ public class ServerConfigurationManager {
|
||||
}
|
||||
}
|
||||
|
||||
return new EntityPlayer(this.c, this.c.e, s, new ItemInWorldManager(this.c.e));
|
||||
return new EntityPlayer(this.c, entity.world, s, new ItemInWorldManager(entity.world));
|
||||
// CraftBukkit end
|
||||
}
|
||||
|
||||
public EntityPlayer d(EntityPlayer entityplayer) {
|
||||
// Craftbukkit start - every reference to this.c.e should be entityplayer.world
|
||||
this.c.k.a(entityplayer);
|
||||
this.c.k.b(entityplayer);
|
||||
this.d.b(entityplayer);
|
||||
this.b.remove(entityplayer);
|
||||
this.c.e.e(entityplayer);
|
||||
EntityPlayer entityplayer1 = new EntityPlayer(this.c, this.c.e, entityplayer.name, new ItemInWorldManager(this.c.e));
|
||||
entityplayer.world.e(entityplayer);
|
||||
EntityPlayer entityplayer1 = new EntityPlayer(this.c, entityplayer.world, entityplayer.name, new ItemInWorldManager(entityplayer.world));
|
||||
|
||||
entityplayer1.id = entityplayer.id;
|
||||
entityplayer1.a = entityplayer.a;
|
||||
this.c.e.A.d((int) entityplayer1.locX >> 4, (int) entityplayer1.locZ >> 4);
|
||||
((WorldServer)entityplayer.world).A.d((int) entityplayer1.locX >> 4, (int) entityplayer1.locZ >> 4);
|
||||
|
||||
while (this.c.e.a(entityplayer1, entityplayer1.boundingBox).size() != 0) {
|
||||
while (entityplayer.world.a(entityplayer1, entityplayer1.boundingBox).size() != 0) {
|
||||
entityplayer1.a(entityplayer1.locX, entityplayer1.locY + 1.0D, entityplayer1.locZ);
|
||||
}
|
||||
|
||||
@@ -174,18 +178,20 @@ public class ServerConfigurationManager {
|
||||
entityplayer1.a.b((Packet) (new Packet9Respawn()));
|
||||
entityplayer1.a.a(entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch);
|
||||
this.d.a(entityplayer1);
|
||||
this.c.e.a(entityplayer1);
|
||||
entityplayer.world.a(entityplayer1);
|
||||
this.b.add(entityplayer1);
|
||||
entityplayer1.l();
|
||||
return entityplayer1;
|
||||
// Craftbukkit end
|
||||
}
|
||||
|
||||
public void b() {
|
||||
this.d.a();
|
||||
}
|
||||
|
||||
public void a(int i, int j, int k) {
|
||||
this.d.a(i, j, k);
|
||||
// Craftbukkit - changed signature
|
||||
public void a(int i, int j, int k, WorldServer world) {
|
||||
this.d.a(i, j, k, world); // Craftbukkit
|
||||
}
|
||||
|
||||
public void a(Packet packet) {
|
||||
|
Reference in New Issue
Block a user