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44
patches/server/Cap-Entity-Collisions.patch
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44
patches/server/Cap-Entity-Collisions.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jan 2017 18:07:56 -0500
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Subject: [PATCH] Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
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This will alleviate issues where living entities are hoarded in 1x1 pens
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This is not tied to the maxEntityCramming rule. Cramming will still apply
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just as it does in Vanilla, but entity pushing logic will be capped.
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You can set this to 0 to disable collisions.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public long activatedTick = Integer.MIN_VALUE;
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public void inactiveTick() { }
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// Spigot end
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+ protected int numCollisions = 0; // Paper - Cap entity collisions
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// Paper start - Entity origin API
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@javax.annotation.Nullable
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private org.bukkit.util.Vector origin;
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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Iterator iterator1 = list.iterator();
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+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper - Cap entity collisions
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- while (iterator1.hasNext()) {
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+ while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper - Cap entity collisions
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Entity entity1 = (Entity) iterator1.next();
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-
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+ entity1.numCollisions++; // Paper - Cap entity collisions
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+ this.numCollisions++; // Paper - Cap entity collisions
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this.doPush(entity1);
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}
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}
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