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Update for 1.7.3
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@@ -102,7 +102,7 @@ public class Explosion {
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for (int k2 = 0; k2 < list.size(); ++k2) {
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Entity entity = (Entity) list.get(k2);
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double d7 = entity.e(this.posX, this.posY, this.posZ) / (double) this.size;
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double d7 = entity.f(this.posX, this.posY, this.posZ) / (double) this.size;
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if (d7 <= 1.0D) {
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d0 = entity.locX - this.posX;
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