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Update for 1.7.3
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@@ -94,6 +94,6 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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public boolean a_(EntityHuman entityhuman) {
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return this.world.getTileEntity(this.x, this.y, this.z) != this ? false : entityhuman.d((double) this.x + 0.5D, (double) this.y + 0.5D, (double) this.z + 0.5D) <= 64.0D;
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return this.world.getTileEntity(this.x, this.y, this.z) != this ? false : entityhuman.e((double) this.x + 0.5D, (double) this.y + 0.5D, (double) this.z + 0.5D) <= 64.0D;
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}
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}
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