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fixed build issues, code cleanup
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@@ -219,7 +219,7 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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this.items[2] = itemstack.cloneItemStack();
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} else if (this.items[2].id == itemstack.id) {
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// CraftBukkit - compare damage too
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if (this.items[2].damage == itemstack.damage) {
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if (this.items[2].getData() == itemstack.getData()) {
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this.items[2].count += itemstack.count;
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}
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// CraftBukkit end
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