Fix BlockPlace

This commit is contained in:
Erik Broes
2011-03-21 00:25:26 +01:00
parent 0d2dc3902c
commit 324efa8224
11 changed files with 355 additions and 202 deletions

View File

@@ -1,14 +1,10 @@
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.block.CraftBlock;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Type;
import org.bukkit.event.player.PlayerItemEvent;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.block.CraftBlockState;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.block.BlockPlaceEvent;
// CraftBukkit end
public class ItemSeeds extends Item {
@@ -27,25 +23,17 @@ public class ItemSeeds extends Item {
int i1 = world.getTypeId(i, j, k);
if (i1 == Block.SOIL.id && world.isEmpty(i, j + 1, k)) {
// CraftBukkit start - Seeds
CraftWorld craftWorld = ((WorldServer) world).getWorld();
CraftServer craftServer = ((WorldServer) world).getServer();
BlockState blockState = CraftBlockState.getBlockState( world, i, j + 1, k); // CraftBukkit
Type eventType = Type.PLAYER_ITEM;
Player who = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity();
org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack);
org.bukkit.block.Block blockClicked = craftWorld.getBlockAt(i, j, k);
BlockFace blockface = CraftBlock.notchToBlockFace(l);
world.e(i, j + 1, k, this.a);
PlayerItemEvent event = new PlayerItemEvent(eventType, who, itemInHand, blockClicked, blockface);
craftServer.getPluginManager().callEvent(event);
if (event.isCancelled()) {
// CraftBukkit start - seeds
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, i, j, k, this.a);
if (event.isCancelled() || !event.canBuild()) {
event.getBlockPlaced().setTypeId(0);
return false;
}
// CraftBukkit end
world.e(i, j + 1, k, this.a);
--itemstack.count;
return true;
} else {