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#623: Add Block#getBreakSpeed(Player)
By: konsolas <vincentyntang@gmail.com>
This commit is contained in:
@@ -9,6 +9,7 @@ import org.bukkit.World;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.Metadatable;
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import org.bukkit.metadata.Metadatable;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.BoundingBox;
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@@ -441,6 +442,22 @@ public interface Block extends Metadatable {
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*/
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*/
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boolean isPreferredTool(@NotNull ItemStack tool);
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boolean isPreferredTool(@NotNull ItemStack tool);
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/**
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* Gets the speed at which the given player would break this block, taking
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* into account tools, potion effects, whether or not the player is in
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* water, enchantments, etc.
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*
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* The returned value is the amount of progress made in breaking the block.
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* When the total breaking progress reaches {@code 1.0f}, the block is
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* broken. Note that the break speed can change in the course of breaking a
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* block, e.g. if a potion effect is applied or expires, or the player
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* jumps/enters water.
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*
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* @param player player breaking the block
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* @return the speed at which the player breaks this block
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*/
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float getBreakSpeed(@NotNull Player player);
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/**
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/**
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* Checks if this block is passable.
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* Checks if this block is passable.
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* <p>
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* <p>
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