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Update for 1.0.0
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@@ -21,7 +21,7 @@ public class BlockDoor extends Block {
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public int a(int i, int j) {
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if (i != 0 && i != 1) {
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int k = this.d(j);
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int k = this.e(j);
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if ((k == 0 || k == 2) ^ i <= 3) {
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return this.textureId;
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@@ -50,16 +50,20 @@ public class BlockDoor extends Block {
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return false;
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}
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public int c() {
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return 7;
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}
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public AxisAlignedBB e(World world, int i, int j, int k) {
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this.a((IBlockAccess)world, i, j, k); // CraftBukkit - Make sure this points to the below method!
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return super.e(world, i, j, k);
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}
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public void a(IBlockAccess iblockaccess, int i, int j, int k) {
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this.c(this.d(iblockaccess.getData(i, j, k)));
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this.d(this.e(iblockaccess.getData(i, j, k)));
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}
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public void c(int i) {
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public void d(int i) {
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float f = 0.1875F;
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
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@@ -160,7 +164,7 @@ public class BlockDoor extends Block {
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if (flag) {
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if (!world.isStatic) {
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this.g(world, i, j, k, i1);
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this.b(world, i, j, k, i1, 0);
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}
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} else if (l > 0 && Block.byId[l].isPowerSource()) {
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// CraftBukkit start
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@@ -184,7 +188,7 @@ public class BlockDoor extends Block {
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}
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}
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public int a(int i, Random random) {
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public int a(int i, Random random, int j) {
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return (i & 8) != 0 ? 0 : (this.material == Material.ORE ? Item.IRON_DOOR.id : Item.WOOD_DOOR.id);
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}
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@@ -193,20 +197,19 @@ public class BlockDoor extends Block {
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return super.a(world, i, j, k, vec3d, vec3d1);
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}
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public int d(int i) {
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public int e(int i) {
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return (i & 4) == 0 ? i - 1 & 3 : i & 3;
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}
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public boolean canPlace(World world, int i, int j, int k) {
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world.getClass();
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return j >= 128 - 1 ? false : world.e(i, j - 1, k) && super.canPlace(world, i, j, k) && super.canPlace(world, i, j + 1, k);
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return j >= world.height - 1 ? false : world.e(i, j - 1, k) && super.canPlace(world, i, j, k) && super.canPlace(world, i, j + 1, k);
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}
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public static boolean e(int i) {
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public static boolean f(int i) {
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return (i & 4) != 0;
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}
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public int e() {
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public int g() {
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return 1;
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}
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}
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