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https://github.com/PaperMC/Paper.git
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Update for 1.0.0
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@@ -85,7 +85,7 @@ public class BlockFlowing extends BlockFluids {
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world.setTypeId(i, j, k, 0);
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} else {
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world.setData(i, j, k, i1);
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world.c(i, j, k, this.id, this.c());
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world.c(i, j, k, this.id, this.d());
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world.applyPhysics(i, j, k, this.id);
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}
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} else if (flag) {
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@@ -103,6 +103,12 @@ public class BlockFlowing extends BlockFluids {
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}
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if (!event.isCancelled()) {
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if (this.material == Material.LAVA && world.getMaterial(i, j - 1, k) == Material.WATER) {
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world.setTypeId(i, j - 1, k, Block.STONE.id);
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this.h(world, i, j - 1, k);
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return;
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}
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if (l >= 8) {
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world.setTypeIdAndData(i, j - 1, k, this.id, l);
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} else {
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@@ -152,7 +158,7 @@ public class BlockFlowing extends BlockFluids {
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if (this.material == Material.LAVA) {
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this.h(world, i, j, k);
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} else {
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Block.byId[i1].g(world, i, j, k, world.getData(i, j, k));
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Block.byId[i1].b(world, i, j, k, world.getData(i, j, k), 0);
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}
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}
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@@ -160,7 +166,7 @@ public class BlockFlowing extends BlockFluids {
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}
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}
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private int b(World world, int i, int j, int k, int l, int i1) {
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private int c(World world, int i, int j, int k, int l, int i1) {
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int j1 = 1000;
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for (int k1 = 0; k1 < 4; ++k1) {
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@@ -190,7 +196,7 @@ public class BlockFlowing extends BlockFluids {
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}
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if (l < 4) {
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int j2 = this.b(world, l1, j, i2, l + 1, k1);
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int j2 = this.c(world, l1, j, i2, l + 1, k1);
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if (j2 < j1) {
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j1 = j2;
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@@ -232,7 +238,7 @@ public class BlockFlowing extends BlockFluids {
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if (!this.k(world, i1, j - 1, j1)) {
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this.c[l] = 0;
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} else {
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this.c[l] = this.b(world, i1, j, j1, 1, l);
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this.c[l] = this.c(world, i1, j, j1, 1, l);
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}
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}
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}
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@@ -261,7 +267,7 @@ public class BlockFlowing extends BlockFluids {
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} else {
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Material material = Block.byId[l].material;
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return material.isSolid();
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return material == Material.PORTAL ? true : material.isSolid();
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}
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} else {
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return true;
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@@ -295,7 +301,7 @@ public class BlockFlowing extends BlockFluids {
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public void a(World world, int i, int j, int k) {
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super.a(world, i, j, k);
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if (world.getTypeId(i, j, k) == this.id) {
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world.c(i, j, k, this.id, this.c());
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world.c(i, j, k, this.id, this.d());
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}
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}
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}
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