mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-17 05:03:55 -07:00
Update for 1.0.0
This commit is contained in:
@@ -16,15 +16,12 @@ import org.bukkit.event.vehicle.VehicleUpdateEvent;
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public class EntityBoat extends Entity {
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public int damage;
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public int b;
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public int c;
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private int d;
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private int a;
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private double b;
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private double c;
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private double d;
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private double e;
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private double f;
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private double g;
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private double h;
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private double i;
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// CraftBukkit start
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public double maxSpeed = 0.4D;
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@@ -49,29 +46,30 @@ public class EntityBoat extends Entity {
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public EntityBoat(World world) {
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super(world);
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this.damage = 0;
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this.b = 0;
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this.c = 1;
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this.aY = true;
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this.bc = true;
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this.b(1.5F, 0.6F);
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this.height = this.width / 2.0F;
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}
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protected boolean e_() {
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protected boolean g_() {
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return false;
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}
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protected void b() {}
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protected void b() {
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this.datawatcher.a(17, new Integer(0));
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this.datawatcher.a(18, new Integer(1));
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this.datawatcher.a(19, new Integer(0));
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}
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public AxisAlignedBB b(Entity entity) {
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public AxisAlignedBB a_(Entity entity) {
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return entity.boundingBox;
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}
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public AxisAlignedBB f() {
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public AxisAlignedBB h_() {
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return this.boundingBox;
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}
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public boolean g() {
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public boolean f_() {
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return true;
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}
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@@ -88,7 +86,7 @@ public class EntityBoat extends Entity {
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this.world.getServer().getPluginManager().callEvent(new VehicleCreateEvent((Vehicle) this.getBukkitEntity())); // CraftBukkit
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}
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public double n() {
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public double q() {
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return (double) this.width * 0.0D - 0.30000001192092896D;
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}
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@@ -107,18 +105,17 @@ public class EntityBoat extends Entity {
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// i = event.getDamage(); // TODO Why don't we do this?
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// CraftBukkit end
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this.c = -this.c;
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this.b = 10;
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this.damage += i * 10;
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this.aq();
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if (this.damage > 40) {
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this.d(-this.l());
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this.c(10);
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this.setDamage(this.getDamage() + i * 10);
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this.aB();
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if (this.getDamage() > 40) {
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// CraftBukkit start
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VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, attacker);
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this.world.getServer().getPluginManager().callEvent(destroyEvent);
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if (destroyEvent.isCancelled()) {
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this.damage = 40; // Maximize damage so this doesn't get triggered again right away
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this.setDamage(40); // Maximize damage so this doesn't get triggered again right away
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return true;
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}
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// CraftBukkit end
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@@ -146,11 +143,11 @@ public class EntityBoat extends Entity {
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}
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}
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public boolean r_() {
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public boolean e_() {
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return !this.dead;
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}
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public void s_() {
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public void w_() {
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// CraftBukkit start
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double prevX = this.locX;
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double prevY = this.locY;
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@@ -159,13 +156,13 @@ public class EntityBoat extends Entity {
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float prevPitch = this.pitch;
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// CraftBukkit end
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super.s_();
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if (this.b > 0) {
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--this.b;
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super.w_();
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if (this.k() > 0) {
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this.c(this.k() - 1);
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}
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if (this.damage > 0) {
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--this.damage;
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if (this.getDamage() > 0) {
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this.setDamage(this.getDamage() - 1);
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}
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this.lastX = this.locX;
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@@ -184,35 +181,59 @@ public class EntityBoat extends Entity {
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}
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}
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double d3;
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double d3 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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double d4;
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double d5;
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double d6;
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if (d3 > 0.15D) {
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d4 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D);
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d5 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D);
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for (int j = 0; (double) j < 1.0D + d3 * 60.0D; ++j) {
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double d6 = (double) (this.random.nextFloat() * 2.0F - 1.0F);
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double d7 = (double) (this.random.nextInt(2) * 2 - 1) * 0.7D;
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double d8;
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double d9;
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if (this.random.nextBoolean()) {
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d8 = this.locX - d4 * d6 * 0.8D + d5 * d7;
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d9 = this.locZ - d5 * d6 * 0.8D - d4 * d7;
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this.world.a("splash", d8, this.locY - 0.125D, d9, this.motX, this.motY, this.motZ);
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} else {
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d8 = this.locX + d4 + d5 * d6 * 0.7D;
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d9 = this.locZ + d5 - d4 * d6 * 0.7D;
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this.world.a("splash", d8, this.locY - 0.125D, d9, this.motX, this.motY, this.motZ);
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}
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}
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}
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double d10;
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double d11;
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if (this.world.isStatic) {
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if (this.d > 0) {
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d3 = this.locX + (this.e - this.locX) / (double) this.d;
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d4 = this.locY + (this.f - this.locY) / (double) this.d;
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d5 = this.locZ + (this.g - this.locZ) / (double) this.d;
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if (this.a > 0) {
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d4 = this.locX + (this.b - this.locX) / (double) this.a;
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d5 = this.locY + (this.c - this.locY) / (double) this.a;
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d10 = this.locZ + (this.d - this.locZ) / (double) this.a;
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for (d6 = this.h - (double) this.yaw; d6 < -180.0D; d6 += 360.0D) {
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for (d11 = this.e - (double) this.yaw; d11 < -180.0D; d11 += 360.0D) {
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;
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}
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while (d6 >= 180.0D) {
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d6 -= 360.0D;
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while (d11 >= 180.0D) {
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d11 -= 360.0D;
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}
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this.yaw = (float) ((double) this.yaw + d6 / (double) this.d);
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this.pitch = (float) ((double) this.pitch + (this.i - (double) this.pitch) / (double) this.d);
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--this.d;
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this.setPosition(d3, d4, d5);
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this.yaw = (float) ((double) this.yaw + d11 / (double) this.a);
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this.pitch = (float) ((double) this.pitch + (this.f - (double) this.pitch) / (double) this.a);
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--this.a;
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this.setPosition(d4, d5, d10);
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this.c(this.yaw, this.pitch);
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} else {
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d3 = this.locX + this.motX;
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d4 = this.locY + this.motY;
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d5 = this.locZ + this.motZ;
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this.setPosition(d3, d4, d5);
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d4 = this.locX + this.motX;
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d5 = this.locY + this.motY;
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d10 = this.locZ + this.motZ;
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this.setPosition(d4, d5, d10);
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if (this.onGround) {
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this.motX *= 0.5D;
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this.motY *= 0.5D;
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@@ -225,8 +246,8 @@ public class EntityBoat extends Entity {
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}
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} else {
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if (d0 < 1.0D) {
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d3 = d0 * 2.0D - 1.0D;
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this.motY += 0.03999999910593033D * d3;
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d4 = d0 * 2.0D - 1.0D;
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this.motY += 0.03999999910593033D * d4;
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} else {
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if (this.motY < 0.0D) {
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this.motY /= 2.0D;
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@@ -254,21 +275,21 @@ public class EntityBoat extends Entity {
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// CraftBukkit end
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// CraftBukkit
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d3 = this.maxSpeed;
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if (this.motX < -d3) {
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this.motX = -d3;
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d4 = this.maxSpeed;
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if (this.motX < -d4) {
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this.motX = -d4;
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}
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if (this.motX > d3) {
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this.motX = d3;
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if (this.motX > d4) {
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this.motX = d4;
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}
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if (this.motZ < -d3) {
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this.motZ = -d3;
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if (this.motZ < -d4) {
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this.motZ = -d4;
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}
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if (this.motZ > d3) {
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this.motZ = d3;
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if (this.motZ > d4) {
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this.motZ = d4;
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}
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if (this.onGround && !landBoats) { // CraftBukkit
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@@ -278,30 +299,7 @@ public class EntityBoat extends Entity {
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}
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this.move(this.motX, this.motY, this.motZ);
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d4 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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if (d4 > 0.15D) {
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d5 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D);
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d6 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D);
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for (int j = 0; (double) j < 1.0D + d4 * 60.0D; ++j) {
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double d7 = (double) (this.random.nextFloat() * 2.0F - 1.0F);
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double d8 = (double) (this.random.nextInt(2) * 2 - 1) * 0.7D;
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double d9;
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double d10;
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if (this.random.nextBoolean()) {
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d9 = this.locX - d5 * d7 * 0.8D + d6 * d8;
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d10 = this.locZ - d6 * d7 * 0.8D - d5 * d8;
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this.world.a("splash", d9, this.locY - 0.125D, d10, this.motX, this.motY, this.motZ);
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} else {
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d9 = this.locX + d5 + d6 * d7 * 0.7D;
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d10 = this.locZ + d6 - d5 * d7 * 0.7D;
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this.world.a("splash", d9, this.locY - 0.125D, d10, this.motX, this.motY, this.motZ);
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}
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}
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}
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if (this.positionChanged && d4 > 0.15D) {
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if (this.positionChanged && d3 > 0.2D) {
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if (!this.world.isStatic) {
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// CraftBukkit start
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Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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@@ -321,7 +319,7 @@ public class EntityBoat extends Entity {
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for (k = 0; k < 2; ++k) {
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this.a(Item.STICK.id, 1, 0.0F);
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}
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}// CraftBukkit
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} // CraftBukkit
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}
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} else {
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this.motX *= 0.9900000095367432D;
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@@ -331,11 +329,10 @@ public class EntityBoat extends Entity {
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this.pitch = 0.0F;
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d5 = (double) this.yaw;
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d6 = this.lastX - this.locX;
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double d11 = this.lastZ - this.locZ;
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if (d6 * d6 + d11 * d11 > 0.0010D) {
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d5 = (double) ((float) (Math.atan2(d11, d6) * 180.0D / 3.141592653589793D));
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d10 = this.lastX - this.locX;
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d11 = this.lastZ - this.locZ;
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if (d10 * d10 + d11 * d11 > 0.0010D) {
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d5 = (double) ((float) (Math.atan2(d11, d10) * 180.0D / 3.141592653589793D));
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}
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double d12;
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@@ -382,7 +379,7 @@ public class EntityBoat extends Entity {
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for (l = 0; l < list.size(); ++l) {
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Entity entity = (Entity) list.get(l);
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if (entity != this.passenger && entity.g() && entity instanceof EntityBoat) {
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if (entity != this.passenger && entity.f_() && entity instanceof EntityBoat) {
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entity.collide(this);
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}
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}
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@@ -405,12 +402,12 @@ public class EntityBoat extends Entity {
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}
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}
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public void g_() {
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public void i() {
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if (this.passenger != null) {
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double d0 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D) * 0.4D;
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double d1 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D) * 0.4D;
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this.passenger.setPosition(this.locX + d0, this.locY + this.n() + this.passenger.M(), this.locZ + d1);
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this.passenger.setPosition(this.locX + d0, this.locY + this.q() + this.passenger.R(), this.locZ + d1);
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}
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}
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@@ -438,4 +435,28 @@ public class EntityBoat extends Entity {
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return true;
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}
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}
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public void setDamage(int i) {
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this.datawatcher.watch(19, Integer.valueOf(i));
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}
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public int getDamage() {
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return this.datawatcher.getInt(19);
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}
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public void c(int i) {
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this.datawatcher.watch(17, Integer.valueOf(i));
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}
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public int k() {
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return this.datawatcher.getInt(17);
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}
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public void d(int i) {
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this.datawatcher.watch(18, Integer.valueOf(i));
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}
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public int l() {
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return this.datawatcher.getInt(18);
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}
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}
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