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Update for 1.0.0
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@@ -64,21 +64,21 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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NBTTagList nbttaglist = nbttagcompound.l("Items");
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NBTTagList nbttaglist = nbttagcompound.m("Items");
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this.items = new ItemStack[this.getSize()];
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for (int i = 0; i < nbttaglist.c(); ++i) {
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for (int i = 0; i < nbttaglist.d(); ++i) {
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NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
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byte b0 = nbttagcompound1.c("Slot");
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byte b0 = nbttagcompound1.d("Slot");
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if (b0 >= 0 && b0 < this.items.length) {
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this.items[b0] = ItemStack.a(nbttagcompound1);
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}
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}
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this.burnTime = nbttagcompound.d("BurnTime");
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this.cookTime = nbttagcompound.d("CookTime");
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this.burnTime = nbttagcompound.e("BurnTime");
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this.cookTime = nbttagcompound.e("CookTime");
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this.ticksForCurrentFuel = this.fuelTime(this.items[1]);
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}
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@@ -109,7 +109,7 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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return this.burnTime > 0;
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}
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public void h_() {
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public void l_() {
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boolean flag = this.burnTime > 0;
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boolean flag1 = false;
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@@ -162,7 +162,7 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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}
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/* CraftBukkit start - moved up
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if (this.f() && this.process()) {
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if (this.isBurning() && this.canBurn()) {
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++this.cookTime;
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if (this.cookTime == 200) {
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this.cookTime = 0;
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@@ -238,7 +238,7 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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} else {
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int i = itemstack.getItem().id;
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return i < 256 && Block.byId[i].material == Material.WOOD ? 300 : (i == Item.STICK.id ? 100 : (i == Item.COAL.id ? 1600 : (i == Item.LAVA_BUCKET.id ? 20000 : (i == Block.SAPLING.id ? 100 : 0))));
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return i < 256 && Block.byId[i].material == Material.WOOD ? 300 : (i == Item.STICK.id ? 100 : (i == Item.COAL.id ? 1600 : (i == Item.LAVA_BUCKET.id ? 20000 : (i == Block.SAPLING.id ? 100 : (i == Item.BLAZE_ROD.id ? 2400 : 0)))));
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}
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}
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@@ -246,7 +246,7 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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return this.world.getTileEntity(this.x, this.y, this.z) != this ? false : entityhuman.e((double) this.x + 0.5D, (double) this.y + 0.5D, (double) this.z + 0.5D) <= 64.0D;
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}
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public void e() {}
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public void f() {}
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public void t_() {}
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public void g() {}
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}
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