Readd more patches

This commit is contained in:
Nassim Jahnke
2024-07-04 12:34:11 +02:00
parent 7058cbc1aa
commit 37b7551e48
10 changed files with 79 additions and 496 deletions

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@@ -1,176 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 6 Apr 2020 04:20:44 -0700
Subject: [PATCH] Execute chunk tasks mid-tick
This will help the server load chunks if tick times are high.
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
@@ -0,0 +0,0 @@ public final class MinecraftTimings {
public static final Timing antiXrayObfuscateTimer = Timings.ofSafe("anti-xray - obfuscate");
public static final Timing scoreboardScoreSearch = Timings.ofSafe("Scoreboard score search"); // Paper - add timings for scoreboard search
+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
+
private static final Map<Class<?>, String> taskNameCache = new MapMaker().weakKeys().makeMap();
private MinecraftTimings() {}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
return flag;
}
+ // Paper start - execute chunk tasks mid tick
+ static final long CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME = 25L * 1000L; // 25us
+ static final long MAX_CHUNK_EXEC_TIME = 1000L; // 1us
+
+ static final long TASK_EXECUTION_FAILURE_BACKOFF = 5L * 1000L; // 5us
+
+ private static long lastMidTickExecute;
+ private static long lastMidTickExecuteFailure;
+
+ private boolean tickMidTickTasks() {
+ // give all worlds a fair chance at by targetting them all.
+ // if we execute too many tasks, that's fine - we have logic to correctly handle overuse of allocated time.
+ boolean executed = false;
+ for (ServerLevel world : this.getAllLevels()) {
+ long currTime = System.nanoTime();
+ if (currTime - world.lastMidTickExecuteFailure <= TASK_EXECUTION_FAILURE_BACKOFF) {
+ continue;
+ }
+ if (!world.getChunkSource().pollTask()) {
+ // we need to back off if this fails
+ world.lastMidTickExecuteFailure = currTime;
+ } else {
+ executed = true;
+ }
+ }
+
+ return executed;
+ }
+
+ public final void executeMidTickTasks() {
+ org.spigotmc.AsyncCatcher.catchOp("mid tick chunk task execution");
+ long startTime = System.nanoTime();
+ if ((startTime - lastMidTickExecute) <= CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME || (startTime - lastMidTickExecuteFailure) <= TASK_EXECUTION_FAILURE_BACKOFF) {
+ // it's shown to be bad to constantly hit the queue (chunk loads slow to a crawl), even if no tasks are executed.
+ // so, backoff to prevent this
+ return;
+ }
+
+ co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming();
+ try {
+ for (;;) {
+ boolean moreTasks = this.tickMidTickTasks();
+ long currTime = System.nanoTime();
+ long diff = currTime - startTime;
+
+ if (!moreTasks || diff >= MAX_CHUNK_EXEC_TIME) {
+ if (!moreTasks) {
+ lastMidTickExecuteFailure = currTime;
+ }
+
+ // note: negative values reduce the time
+ long overuse = diff - MAX_CHUNK_EXEC_TIME;
+ if (overuse >= (10L * 1000L * 1000L)) { // 10ms
+ // make sure something like a GC or dumb plugin doesn't screw us over...
+ overuse = 10L * 1000L * 1000L; // 10ms
+ }
+
+ double overuseCount = (double)overuse/(double)MAX_CHUNK_EXEC_TIME;
+ long extraSleep = (long)Math.round(overuseCount*CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME);
+
+ lastMidTickExecute = currTime + extraSleep;
+ return;
+ }
+ }
+ } finally {
+ co.aikar.timings.MinecraftTimings.midTickChunkTasks.stopTiming();
+ }
+ }
+ // Paper end - execute chunk tasks mid tick
+
private boolean pollTaskInternal() {
if (super.pollTask()) {
+ this.executeMidTickTasks(); // Paper - execute chunk tasks mid tick
return true;
} else {
boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
Iterator iterator1 = list.iterator();
+ int chunksTicked = 0; // Paper
while (iterator1.hasNext()) {
ServerChunkCache.ChunkAndHolder chunkproviderserver_a = (ServerChunkCache.ChunkAndHolder) iterator1.next();
LevelChunk chunk1 = chunkproviderserver_a.chunk;
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) {
this.level.tickChunk(chunk1, l);
+ if ((chunksTicked++ & 1) == 0) net.minecraft.server.MinecraftServer.getServer().executeMidTickTasks(); // Paper
}
}
}
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
private final StructureCheck structureCheck;
private final boolean tickTime;
private final RandomSequences randomSequences;
+ public long lastMidTickExecuteFailure; // Paper - execute chunk tasks mid tick
// CraftBukkit start
public final LevelStorageSource.LevelStorageAccess convertable;
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (fluid1.is(fluid)) {
fluid1.tick(this, pos);
}
+ MinecraftServer.getServer().executeMidTickTasks(); // Paper - exec chunk tasks during world tick
}
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (iblockdata.is(block)) {
iblockdata.tick(this, pos, this.random);
}
+ MinecraftServer.getServer().executeMidTickTasks(); // Paper - exec chunk tasks during world tick
}
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
// Spigot end
} else if (flag && this.shouldTickBlocksAt(tickingblockentity.getPos())) {
tickingblockentity.tick();
+ // Paper start - execute chunk tasks during tick
+ if ((this.tileTickPosition & 7) == 0) {
+ MinecraftServer.getServer().executeMidTickTasks();
+ }
+ // Paper end - execute chunk tasks during tick
}
}
this.blockEntityTickers.removeAll(toRemove); // Paper - Fix MC-117075
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public <T extends Entity> void guardEntityTick(Consumer<T> tickConsumer, T entity) {
try {
tickConsumer.accept(entity);
+ MinecraftServer.getServer().executeMidTickTasks(); // Paper - execute chunk tasks mid tick
} catch (Throwable throwable) {
if (throwable instanceof ThreadDeath) throw throwable; // Paper
// Paper start - Prevent block entity and entity crashes

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@@ -1,243 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 15 Jun 2019 08:54:33 -0700
Subject: [PATCH] Fix World#isChunkGenerated calls
Optimize World#loadChunk() too
This patch also adds a chunk status cache on region files (note that
its only purpose is to cache the status on DISK)
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper end
private CompletableFuture<Optional<CompoundTag>> readChunk(ChunkPos chunkPos) {
- return this.read(chunkPos).thenApplyAsync((optional) -> {
- return optional.map((nbttagcompound) -> this.upgradeChunkTag(nbttagcompound, chunkPos)); // CraftBukkit
- }, Util.backgroundExecutor());
+ // Paper start - Cache chunk status on disk
+ try {
+ return CompletableFuture.completedFuture(Optional.ofNullable(this.readConvertChunkSync(chunkPos)));
+ } catch (Throwable thr) {
+ return CompletableFuture.failedFuture(thr);
+ }
+ // Paper end - Cache chunk status on disk
}
// CraftBukkit start
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// CraftBukkit end
}
+ // Paper start - Cache chunk status on disk
+ @Nullable
+ public CompoundTag readConvertChunkSync(ChunkPos pos) throws IOException {
+ CompoundTag nbttagcompound = this.readSync(pos);
+ if (nbttagcompound == null) {
+ return null;
+ }
+
+ nbttagcompound = this.upgradeChunkTag(nbttagcompound, pos); // CraftBukkit
+ if (nbttagcompound == null) {
+ return null;
+ }
+
+ this.updateChunkStatusOnDisk(pos, nbttagcompound);
+
+ return nbttagcompound;
+ }
+
+ public ChunkStatus getChunkStatusOnDiskIfCached(ChunkPos chunkPos) {
+ net.minecraft.world.level.chunk.storage.RegionFile regionFile = regionFileCache.getRegionFileIfLoaded(chunkPos);
+
+ return regionFile == null ? null : regionFile.getStatusIfCached(chunkPos.x, chunkPos.z);
+ }
+
+ public ChunkStatus getChunkStatusOnDisk(ChunkPos chunkPos) throws IOException {
+ net.minecraft.world.level.chunk.storage.RegionFile regionFile = regionFileCache.getRegionFile(chunkPos, true);
+
+ if (regionFile == null || !regionFileCache.chunkExists(chunkPos)) {
+ return null;
+ }
+
+ ChunkStatus status = regionFile.getStatusIfCached(chunkPos.x, chunkPos.z);
+
+ if (status != null) {
+ return status;
+ }
+
+ this.readChunk(chunkPos);
+
+ return regionFile.getStatusIfCached(chunkPos.x, chunkPos.z);
+ }
+
+ public void updateChunkStatusOnDisk(ChunkPos chunkPos, @Nullable CompoundTag compound) throws IOException {
+ net.minecraft.world.level.chunk.storage.RegionFile regionFile = regionFileCache.getRegionFile(chunkPos, false);
+
+ regionFile.setStatus(chunkPos.x, chunkPos.z, ChunkSerializer.getStatus(compound));
+ }
+
+ public ChunkAccess getUnloadingChunk(int chunkX, int chunkZ) {
+ ChunkHolder chunkHolder = io.papermc.paper.chunk.system.ChunkSystem.getUnloadingChunkHolder(this.level, chunkX, chunkZ);
+ return chunkHolder == null ? null : chunkHolder.getAvailableChunkNow();
+ }
+ // Paper end - Cache chunk status on disk
+
public boolean anyPlayerCloseEnoughForSpawning(ChunkPos pos) { // Paper - public
// Spigot start
return this.anyPlayerCloseEnoughForSpawning(pos, false);
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
@@ -0,0 +0,0 @@ public class RegionFile implements AutoCloseable {
@VisibleForTesting
protected final RegionBitmap usedSectors;
public final java.util.concurrent.locks.ReentrantLock fileLock = new java.util.concurrent.locks.ReentrantLock(); // Paper
+ // Paper start - Cache chunk status
+ private final net.minecraft.world.level.chunk.status.ChunkStatus[] statuses = new net.minecraft.world.level.chunk.status.ChunkStatus[32 * 32];
+
+ private boolean closed;
+
+ // invoked on write/read
+ public void setStatus(int x, int z, net.minecraft.world.level.chunk.status.ChunkStatus status) {
+ if (this.closed) {
+ // We've used an invalid region file.
+ throw new IllegalStateException("RegionFile is closed");
+ }
+ this.statuses[getChunkLocation(x, z)] = status;
+ }
+
+ public net.minecraft.world.level.chunk.status.ChunkStatus getStatusIfCached(int x, int z) {
+ if (this.closed) {
+ // We've used an invalid region file.
+ throw new IllegalStateException("RegionFile is closed");
+ }
+ final int location = getChunkLocation(x, z);
+ return this.statuses[location];
+ }
+ // Paper end - Cache chunk status
public RegionFile(RegionStorageInfo storageKey, Path directory, Path path, boolean dsync) throws IOException {
this(storageKey, directory, path, RegionFileVersion.getCompressionFormat(), dsync); // Paper - Configurable region compression format
@@ -0,0 +0,0 @@ public class RegionFile implements AutoCloseable {
return this.getOffset(pos) != 0;
}
+ private static int getChunkLocation(int x, int z) { return (x & 31) + (z & 31) * 32; } // Paper - Cache chunk status; OBFHELPER - sort of, mirror of logic below
private static int getOffsetIndex(ChunkPos pos) {
return pos.getRegionLocalX() + pos.getRegionLocalZ() * 32;
}
@@ -0,0 +0,0 @@ public class RegionFile implements AutoCloseable {
synchronized (this) {
try {
// Paper end
+ this.closed = true; // Paper - Cache chunk status
try {
this.padToFullSector();
} finally {
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
@@ -0,0 +0,0 @@ public class RegionFileStorage implements AutoCloseable {
try {
NbtIo.write(nbt, (DataOutput) dataoutputstream);
+ regionfile.setStatus(pos.x, pos.z, ChunkSerializer.getStatus(nbt)); // Paper - Cache chunk status
regionfile.setOversized(pos.x, pos.z, false); // Paper - We don't do this anymore, mojang stores differently, but clear old meta flag if it exists to get rid of our own meta file once last oversized is gone
// Paper start - don't write garbage data to disk if writing serialization fails
dataoutputstream.close(); // Only write if successful
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public boolean isChunkGenerated(int x, int z) {
+ // Paper start - Fix this method
+ if (!Bukkit.isPrimaryThread()) {
+ return java.util.concurrent.CompletableFuture.supplyAsync(() -> {
+ return CraftWorld.this.isChunkGenerated(x, z);
+ }, world.getChunkSource().mainThreadProcessor).join();
+ }
+ ChunkAccess chunk = world.getChunkSource().getChunkAtImmediately(x, z);
+ if (chunk == null) {
+ chunk = world.getChunkSource().chunkMap.getUnloadingChunk(x, z);
+ }
+ if (chunk != null) {
+ return chunk instanceof ImposterProtoChunk || chunk instanceof net.minecraft.world.level.chunk.LevelChunk;
+ }
try {
- return this.isChunkLoaded(x, z) || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)).get().isPresent();
- } catch (InterruptedException | ExecutionException ex) {
+ return world.getChunkSource().chunkMap.getChunkStatusOnDisk(new ChunkPos(x, z)) == ChunkStatus.FULL;
+ } catch (java.io.IOException ex) {
+ // Paper end - Fix this method
throw new RuntimeException(ex);
}
}
@@ -0,0 +0,0 @@ public class CraftWorld extends CraftRegionAccessor implements World {
public boolean loadChunk(int x, int z, boolean generate) {
org.spigotmc.AsyncCatcher.catchOp("chunk load"); // Spigot
warnUnsafeChunk("loading a faraway chunk", x, z); // Paper
- ChunkAccess chunk = this.world.getChunkSource().getChunk(x, z, generate || isChunkGenerated(x, z) ? ChunkStatus.FULL : ChunkStatus.EMPTY, true); // Paper
-
- // If generate = false, but the chunk already exists, we will get this back.
- if (chunk instanceof ImposterProtoChunk) {
- // We then cycle through again to get the full chunk immediately, rather than after the ticket addition
- chunk = this.world.getChunkSource().getChunk(x, z, ChunkStatus.FULL, true);
- }
-
- if (chunk instanceof net.minecraft.world.level.chunk.LevelChunk) {
- this.world.getChunkSource().addRegionTicket(TicketType.PLUGIN, new ChunkPos(x, z), 0, Unit.INSTANCE); // Paper
+ // Paper start - Optimize this method
+ ChunkPos chunkPos = new ChunkPos(x, z);
+ ChunkAccess immediate = world.getChunkSource().getChunkAtIfLoadedImmediately(x, z);
+ if (immediate != null) {
+ // Plugins should use plugin tickets instead of this method to keep a chunk perpetually loaded
return true;
}
- return false;
+ if (!generate) {
+ immediate = world.getChunkSource().chunkMap.getUnloadingChunk(x, z);
+ if (immediate != null) {
+ if (!(immediate instanceof ImposterProtoChunk) && !(immediate instanceof net.minecraft.world.level.chunk.LevelChunk)) {
+ return false; // not full status
+ }
+ world.getChunkSource().addRegionTicket(TicketType.PLUGIN, chunkPos, 0, Unit.INSTANCE); // Paper
+ world.getChunk(x, z); // make sure we're at ticket level 32 or lower
+ return true;
+ }
+ net.minecraft.world.level.chunk.storage.RegionFile file;
+ try {
+ file = world.getChunkSource().chunkMap.regionFileCache.getRegionFile(chunkPos, false);
+ } catch (java.io.IOException ex) {
+ throw new RuntimeException(ex);
+ }
+
+ ChunkStatus status = file.getStatusIfCached(x, z);
+ if (!file.hasChunk(chunkPos) || (status != null && status != ChunkStatus.FULL)) {
+ return false;
+ }
+
+ ChunkAccess chunk = world.getChunkSource().getChunk(x, z, ChunkStatus.EMPTY, true);
+ if (!(chunk instanceof ImposterProtoChunk) && !(chunk instanceof net.minecraft.world.level.chunk.LevelChunk)) {
+ return false;
+ }
+
+ // fall through to load
+ // we do this so we do not re-read the chunk data on disk
+ }
+ world.getChunkSource().addRegionTicket(TicketType.PLUGIN, chunkPos, 0, Unit.INSTANCE); // Paper
+ world.getChunkSource().getChunk(x, z, ChunkStatus.FULL, true);
+ return true;
+ // Paper end - Optimize this method
}
@Override

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@@ -1,68 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 2 Aug 2021 10:10:40 +0200
Subject: [PATCH] Improve boat collision performance
diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft/Util.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/Util.java
+++ b/src/main/java/net/minecraft/Util.java
@@ -0,0 +0,0 @@ public class Util {
.filter(fileSystemProvider -> fileSystemProvider.getScheme().equalsIgnoreCase("jar"))
.findFirst()
.orElseThrow(() -> new IllegalStateException("No jar file system provider found"));
+ public static final double COLLISION_EPSILON = 1.0E-7; // Paper - Improve boat collision performance
private static Consumer<String> thePauser = message -> {
};
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!source.is(DamageTypeTags.IS_PROJECTILE)) {
Entity entity = source.getDirectEntity();
- if (entity instanceof LivingEntity) {
+ if (entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
LivingEntity entityliving = (LivingEntity) entity;
this.blockUsingShield(entityliving);
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
if (entity1 != null && !source.is(DamageTypeTags.NO_KNOCKBACK)) {
- double d0 = entity1.getX() - this.getX();
+ final boolean far = entity1.distanceToSqr(this) > (200.0 * 200.0); // Paper - Improve boat collision performance
+ double d0 = far ? (Math.random() - Math.random()) : entity1.getX() - this.getX(); // Paper - Improve boat collision performance
double d1;
- for (d1 = entity1.getZ() - this.getZ(); d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) {
+ for (d1 = far ? Math.random() - Math.random() : entity1.getZ() - this.getZ(); d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) { // Paper - Improve boat collision performance
d0 = (Math.random() - Math.random()) * 0.01D;
}
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
Entity entity = damagesource.getDirectEntity();
- if (entity instanceof LivingEntity) {
+ if (entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
this.blockUsingShield((LivingEntity) entity);
}
}
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
@@ -0,0 +0,0 @@ public class Boat extends VehicleEntity implements VariantHolder<Boat.Type> {
this.invFriction = 0.05F;
if (this.oldStatus == Boat.Status.IN_AIR && this.status != Boat.Status.IN_AIR && this.status != Boat.Status.ON_LAND) {
this.waterLevel = this.getY(1.0D);
- this.setPos(this.getX(), (double) (this.getWaterLevelAbove() - this.getBbHeight()) + 0.101D, this.getZ());
+ this.move(MoverType.SELF, new Vec3(0.0, ((double) (this.getWaterLevelAbove() - this.getBbHeight()) + 0.101D) - this.getY(), 0.0)); // Paper - Improve boat collision performance
this.setDeltaMovement(this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D));
this.lastYd = 0.0D;
this.status = Boat.Status.IN_WATER;

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@@ -89,15 +89,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
@Override
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
if (this.awaitingPositionFromClient != null) {
- if (this.tickCount - this.awaitingTeleportTime > 20) {
+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
this.awaitingTeleportTime = this.tickCount;
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
}
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
}
@@ -135,6 +126,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK,
toX, toY, toZ, toYaw, toPitch, false);
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
private boolean updateAwaitingTeleport() {
if (this.awaitingPositionFromClient != null) {
- if (this.tickCount - this.awaitingTeleportTime > 20) {
+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
this.awaitingTeleportTime = this.tickCount;
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
}
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
}

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@@ -1,456 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 20 Jun 2021 16:19:26 -0700
Subject: [PATCH] Optimise random block ticking
Massive performance improvement for random block ticking.
The performance increase comes from the fact that the vast
majority of attempted block ticks (~95% in my testing) fail
because the randomly selected block is not tickable.
Now only tickable blocks are targeted, however this means that
the maximum number of block ticks occurs per chunk. However,
not all chunks are going to be targeted. The percent chance
of a chunk being targeted is based on how many tickable blocks
are in the chunk.
This means that while block ticks are spread out less, the
total number of blocks ticked per world tick remains the same.
Therefore, the chance of a random tickable block being ticked
remains the same.
diff --git a/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java b/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java
@@ -0,0 +0,0 @@
+package io.papermc.paper.util.math;
+
+import net.minecraft.util.RandomSource;
+import net.minecraft.world.level.levelgen.LegacyRandomSource;
+import net.minecraft.world.level.levelgen.PositionalRandomFactory;
+import org.checkerframework.checker.nullness.qual.NonNull;
+import org.checkerframework.framework.qual.DefaultQualifier;
+
+@DefaultQualifier(NonNull.class)
+public final class ThreadUnsafeRandom extends LegacyRandomSource {
+
+ // See javadoc and internal comments for java.util.Random where these values come from, how they are used, and the author for them.
+ private static final long multiplier = 0x5DEECE66DL;
+ private static final long addend = 0xBL;
+ private static final long mask = (1L << 48) - 1;
+
+ private static long initialScramble(long seed) {
+ return (seed ^ multiplier) & mask;
+ }
+
+ private long seed;
+
+ public ThreadUnsafeRandom(long seed) {
+ super(seed);
+ }
+
+ @Override
+ public RandomSource fork() {
+ return new ThreadUnsafeRandom(this.nextLong());
+ }
+
+ @Override
+ public PositionalRandomFactory forkPositional() {
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void setSeed(long seed) {
+ // note: called by Random constructor
+ this.seed = initialScramble(seed);
+ }
+
+ @Override
+ public int next(int bits) {
+ // avoid the expensive CAS logic used by superclass
+ return (int) (((this.seed = this.seed * multiplier + addend) & mask) >>> (48 - bits));
+ }
+
+ // Taken from
+ // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
+ // https://github.com/lemire/Code-used-on-Daniel-Lemire-s-blog/blob/master/2016/06/25/fastrange.c
+ // Original license is public domain
+ public static int fastRandomBounded(final long randomInteger, final long limit) {
+ // randomInteger must be [0, pow(2, 32))
+ // limit must be [0, pow(2, 32))
+ return (int)((randomInteger * limit) >>> 32);
+ }
+
+ @Override
+ public int nextInt(int bound) {
+ // yes this breaks random's spec
+ // however there's nothing that uses this class that relies on it
+ return fastRandomBounded(this.next(32) & 0xFFFFFFFFL, bound);
+ }
+}
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
entityplayer.stopSleepInBed(false, false);
});
}
+ // Paper start - optimise random block ticking
+ private final BlockPos.MutableBlockPos chunkTickMutablePosition = new BlockPos.MutableBlockPos();
+ private final io.papermc.paper.util.math.ThreadUnsafeRandom randomTickRandom = new io.papermc.paper.util.math.ThreadUnsafeRandom(this.random.nextLong());
+ // Paper end
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
ChunkPos chunkcoordintpair = chunk.getPos();
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
ProfilerFiller gameprofilerfiller = this.getProfiler();
gameprofilerfiller.push("thunder");
+ final BlockPos.MutableBlockPos blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change
+
if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - Option to disable thunder
- BlockPos blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
+ blockposition.set(this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15))); // Paper
if (this.isRainingAt(blockposition)) {
DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (!this.paperConfig().environment.disableIceAndSnow) { // Paper - Option to disable ice and snow
for (int l = 0; l < randomTickSpeed; ++l) {
if (this.random.nextInt(48) == 0) {
- this.tickPrecipitation(this.getBlockRandomPos(j, 0, k, 15));
+ // Paper start
+ this.getRandomBlockPosition(j, 0, k, 15, blockposition);
+ this.tickPrecipitation(blockposition, chunk);
+ // Paper end
}
}
} // Paper - Option to disable ice and snow
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
gameprofilerfiller.popPush("tickBlocks");
timings.chunkTicksBlocks.startTiming(); // Paper
if (randomTickSpeed > 0) {
- LevelChunkSection[] achunksection = chunk.getSections();
-
- for (int i1 = 0; i1 < achunksection.length; ++i1) {
- LevelChunkSection chunksection = achunksection[i1];
-
- if (chunksection.isRandomlyTicking()) {
- int j1 = chunk.getSectionYFromSectionIndex(i1);
- int k1 = SectionPos.sectionToBlockCoord(j1);
-
- for (int l1 = 0; l1 < randomTickSpeed; ++l1) {
- BlockPos blockposition1 = this.getBlockRandomPos(j, k1, k, 15);
-
- gameprofilerfiller.push("randomTick");
- BlockState iblockdata = chunksection.getBlockState(blockposition1.getX() - j, blockposition1.getY() - k1, blockposition1.getZ() - k);
-
- if (iblockdata.isRandomlyTicking()) {
- iblockdata.randomTick(this, blockposition1, this.random);
- }
+ // Paper start - optimize random block ticking
+ LevelChunkSection[] sections = chunk.getSections();
+ final int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this);
+ for (int sectionIndex = 0; sectionIndex < sections.length; sectionIndex++) {
+ LevelChunkSection section = sections[sectionIndex];
+ if (section == null || section.tickingList.size() == 0) continue;
+
+ int yPos = (sectionIndex + minSection) << 4;
+ for (int a = 0; a < randomTickSpeed; ++a) {
+ int tickingBlocks = section.tickingList.size();
+ int index = this.randomTickRandom.nextInt(16 * 16 * 16);
+ if (index >= tickingBlocks) {
+ continue;
+ }
- FluidState fluid = iblockdata.getFluidState();
+ long raw = section.tickingList.getRaw(index);
+ int location = com.destroystokyo.paper.util.maplist.IBlockDataList.getLocationFromRaw(raw);
+ int randomX = location & 15;
+ int randomY = ((location >>> (4 + 4)) & 255) | yPos;
+ int randomZ = (location >>> 4) & 15;
- if (fluid.isRandomlyTicking()) {
- fluid.randomTick(this, blockposition1, this.random);
- }
+ BlockPos blockposition2 = blockposition.set(j + randomX, randomY, k + randomZ);
+ BlockState iblockdata = com.destroystokyo.paper.util.maplist.IBlockDataList.getBlockDataFromRaw(raw);
- gameprofilerfiller.pop();
- }
+ iblockdata.randomTick(this, blockposition2, this.randomTickRandom);
}
+ // We drop the fluid tick since LAVA is ALREADY TICKED by the above method (See LiquidBlock).
+ // TODO CHECK ON UPDATE (ping the Canadian)
}
}
+ // Paper end - optimise random block ticking
timings.chunkTicksBlocks.stopTiming(); // Paper
gameprofilerfiller.pop();
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
@VisibleForTesting
public void tickPrecipitation(BlockPos pos) {
- BlockPos blockposition1 = this.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, pos);
- BlockPos blockposition2 = blockposition1.below();
+ // Paper start - optimise chunk ticking
+ tickPrecipitation(pos.mutable(), this.getChunkAt(pos));
+ }
+ public void tickPrecipitation(BlockPos.MutableBlockPos blockposition1, final LevelChunk chunk) {
+ int normalY = chunk.getHeight(Heightmap.Types.MOTION_BLOCKING, blockposition1.getX() & 15, blockposition1.getZ() & 15) + 1;
+ int downY = normalY - 1;
+ blockposition1.setY(normalY);
+ // Paper end - optimise chunk ticking
Biome biomebase = (Biome) this.getBiome(blockposition1).value();
- if (biomebase.shouldFreeze(this, blockposition2)) {
- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition2, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
+ blockposition1.setY(downY);
+ if (biomebase.shouldFreeze(this, blockposition1)) {
+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition1, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
}
if (this.isRaining()) {
int i = this.getGameRules().getInt(GameRules.RULE_SNOW_ACCUMULATION_HEIGHT);
+ blockposition1.setY(normalY); // Paper - optimise chunk ticking
if (i > 0 && biomebase.shouldSnow(this, blockposition1)) {
BlockState iblockdata = this.getBlockState(blockposition1);
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
}
- Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition2);
+ blockposition1.setY(downY); // Paper - optimise chunk ticking
+ Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition1); // Paper - optimise chunk ticking
if (biomebase_precipitation != Biome.Precipitation.NONE) {
- BlockState iblockdata2 = this.getBlockState(blockposition2);
+ BlockState iblockdata2 = this.getBlockState(blockposition1); // Paper - optimise chunk ticking
- iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition2, biomebase_precipitation);
+ iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition1, biomebase_precipitation); // Paper - optimise chunk ticking
}
}
diff --git a/src/main/java/net/minecraft/util/BitStorage.java b/src/main/java/net/minecraft/util/BitStorage.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/util/BitStorage.java
+++ b/src/main/java/net/minecraft/util/BitStorage.java
@@ -0,0 +0,0 @@ public interface BitStorage {
void unpack(int[] out);
BitStorage copy();
+
+ // Paper start
+ void forEach(DataBitConsumer consumer);
+
+ @FunctionalInterface
+ interface DataBitConsumer {
+
+ void accept(int location, int data);
+
+ }
+ // Paper end
}
diff --git a/src/main/java/net/minecraft/util/SimpleBitStorage.java b/src/main/java/net/minecraft/util/SimpleBitStorage.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/util/SimpleBitStorage.java
+++ b/src/main/java/net/minecraft/util/SimpleBitStorage.java
@@ -0,0 +0,0 @@ public class SimpleBitStorage implements BitStorage {
return this.bits;
}
+ // Paper start
+ @Override
+ public final void forEach(DataBitConsumer consumer) {
+ int i = 0;
+ long[] along = this.data;
+ int j = along.length;
+
+ for (int k = 0; k < j; ++k) {
+ long l = along[k];
+
+ for (int i1 = 0; i1 < this.valuesPerLong; ++i1) {
+ consumer.accept(i, (int) (l & this.mask));
+ l >>= this.bits;
+ ++i;
+ if (i >= this.size) {
+ return;
+ }
+ }
+ }
+ }
+ // Paper end
+
@Override
public void getAll(IntConsumer action) {
int i = 0;
diff --git a/src/main/java/net/minecraft/util/ZeroBitStorage.java b/src/main/java/net/minecraft/util/ZeroBitStorage.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/util/ZeroBitStorage.java
+++ b/src/main/java/net/minecraft/util/ZeroBitStorage.java
@@ -0,0 +0,0 @@ public class ZeroBitStorage implements BitStorage {
return 0;
}
+ // Paper start
+ @Override
+ public void forEach(DataBitConsumer consumer) {
+ for(int i = 0; i < this.size; ++i) {
+ consumer.accept(i, 0);
+ }
+ }
+ // Paper end
+
@Override
public void getAll(IntConsumer action) {
for (int i = 0; i < this.size; i++) {
diff --git a/src/main/java/net/minecraft/world/entity/animal/Turtle.java b/src/main/java/net/minecraft/world/entity/animal/Turtle.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Turtle.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Turtle.java
@@ -0,0 +0,0 @@ public class Turtle extends Animal {
}
public void setHomePos(BlockPos pos) {
- this.entityData.set(Turtle.HOME_POS, pos);
+ this.entityData.set(Turtle.HOME_POS, pos.immutable()); // Paper - called with mutablepos...
}
public BlockPos getHomePos() {
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public abstract RecipeManager getRecipeManager();
public BlockPos getBlockRandomPos(int x, int y, int z, int l) {
+ // Paper start - allow use of mutable pos
+ BlockPos.MutableBlockPos ret = new BlockPos.MutableBlockPos();
+ this.getRandomBlockPosition(x, y, z, l, ret);
+ return ret.immutable();
+ }
+ public final BlockPos.MutableBlockPos getRandomBlockPosition(int x, int y, int z, int l, BlockPos.MutableBlockPos out) {
+ // Paper end
this.randValue = this.randValue * 3 + 1013904223;
int i1 = this.randValue >> 2;
- return new BlockPos(x + (i1 & 15), y + (i1 >> 16 & l), z + (i1 >> 8 & 15));
+ out.set(x + (i1 & 15), y + (i1 >> 16 & l), z + (i1 >> 8 & 15)); // Paper - change to setValues call
+ return out; // Paper
}
public boolean noSave() {
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
@@ -0,0 +0,0 @@ public class LevelChunkSection {
public final PalettedContainer<BlockState> states;
// CraftBukkit start - read/write
private PalettedContainer<Holder<Biome>> biomes;
+ public final com.destroystokyo.paper.util.maplist.IBlockDataList tickingList = new com.destroystokyo.paper.util.maplist.IBlockDataList(); // Paper
public LevelChunkSection(PalettedContainer<BlockState> datapaletteblock, PalettedContainer<Holder<Biome>> palettedcontainerro) {
// CraftBukkit end
@@ -0,0 +0,0 @@ public class LevelChunkSection {
--this.nonEmptyBlockCount;
if (iblockdata1.isRandomlyTicking()) {
--this.tickingBlockCount;
+ // Paper start
+ this.tickingList.remove(x, y, z);
+ // Paper end
}
}
@@ -0,0 +0,0 @@ public class LevelChunkSection {
++this.nonEmptyBlockCount;
if (state.isRandomlyTicking()) {
++this.tickingBlockCount;
+ // Paper start
+ this.tickingList.add(x, y, z, state);
+ // Paper end
}
}
@@ -0,0 +0,0 @@ public class LevelChunkSection {
}
public void recalcBlockCounts() {
- class a implements PalettedContainer.CountConsumer<BlockState> {
-
- public int nonEmptyBlockCount;
- public int tickingBlockCount;
- public int tickingFluidCount;
-
- a(final LevelChunkSection chunksection) {}
-
- public void accept(BlockState iblockdata, int i) {
+ // Paper start - unfuck this
+ this.tickingList.clear();
+ this.nonEmptyBlockCount = 0;
+ this.tickingBlockCount = 0;
+ this.tickingFluidCount = 0;
+ // Don't run this on clearly empty sections
+ if (this.maybeHas((BlockState state) -> !state.isAir() || !state.getFluidState().isEmpty())) {
+ this.states.forEachLocation((BlockState iblockdata, int i) -> {
FluidState fluid = iblockdata.getFluidState();
if (!iblockdata.isAir()) {
- this.nonEmptyBlockCount += i;
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
if (iblockdata.isRandomlyTicking()) {
- this.tickingBlockCount += i;
+ this.tickingBlockCount = (short)(this.tickingBlockCount + 1);
+ this.tickingList.add(i, iblockdata);
}
}
if (!fluid.isEmpty()) {
- this.nonEmptyBlockCount += i;
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
if (fluid.isRandomlyTicking()) {
- this.tickingFluidCount += i;
+ this.tickingFluidCount = (short) (this.tickingFluidCount + 1);
}
}
- }
+ });
}
-
- a a0 = new a(this);
-
- this.states.count(a0);
- this.nonEmptyBlockCount = (short) a0.nonEmptyBlockCount;
- this.tickingBlockCount = (short) a0.tickingBlockCount;
- this.tickingFluidCount = (short) a0.tickingFluidCount;
+ // Paper end - unfuck this
}
public PalettedContainer<BlockState> getStates() {
diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
@@ -0,0 +0,0 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
}
}
+ // Paper start
+ public void forEachLocation(PalettedContainer.CountConsumer<T> consumer) {
+ this.data.storage.forEach((int location, int data) -> {
+ consumer.accept(this.data.palette.valueFor(data), location);
+ });
+ }
+ // Paper end
+
@FunctionalInterface
public interface CountConsumer<T> {
void accept(T object, int count);

View File

@@ -1,109 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 02:37:57 -0400
Subject: [PATCH] Optimize Collision to not load chunks
The collision code takes an AABB and generates a cuboid of checks rather
than a cylinder, so at high velocity this can generate a lot of chunk checks.
Treat an unloaded chunk as a collision for entities, and also for players if
the "prevent moving into unloaded chunks" setting is enabled.
If that serting is not enabled, collisions will be ignored for players, since
movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
entityplayer1.setShiftKeyDown(false);
entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
+ worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
while (avoidSuffocation && !worldserver1.noCollision((Entity) entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) {
// CraftBukkit end
entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ());
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
// Paper end - Share random for entities to make them more random
public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason
+ public boolean collisionLoadChunks = false; // Paper
private CraftEntity bukkitEntity;
public @org.jetbrains.annotations.Nullable net.minecraft.server.level.ChunkMap.TrackedEntity tracker; // Paper
diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java
+++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java
@@ -0,0 +0,0 @@ public class BlockCollisions<T> extends AbstractIterator<T> {
@Override
protected T computeNext() {
while (this.cursor.advance()) {
- int i = this.cursor.nextX();
- int j = this.cursor.nextY();
- int k = this.cursor.nextZ();
+ int i = this.cursor.nextX(); final int x = i; // Paper - OBFHELPER
+ int j = this.cursor.nextY(); final int y = j; // Paper - OBFHELPER
+ int k = this.cursor.nextZ(); final int z = k; // Paper - OBFHELPER
int l = this.cursor.getNextType();
if (l != 3) {
- BlockGetter blockGetter = this.getChunk(i, k);
- if (blockGetter != null) {
- this.pos.set(i, j, k);
- BlockState blockState = blockGetter.getBlockState(this.pos);
- if ((!this.onlySuffocatingBlocks || blockState.isSuffocating(blockGetter, this.pos))
- && (l != 1 || blockState.hasLargeCollisionShape())
- && (l != 2 || blockState.is(Blocks.MOVING_PISTON))) {
+ // Paper start - ensure we don't load chunks
+ // BlockGetter blockGetter = this.getChunk(i, k);
+ if (true) {
+ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
+ boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
+ this.pos.set(x, y, z);
+ BlockState blockState;
+ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
+ BlockGetter blockGetter = this.getChunk(x, z);
+ if (blockGetter == null) {
+ continue;
+ }
+ blockState = blockGetter.getBlockState(this.pos);
+ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
+ blockState = this.collisionGetter.getBlockState(this.pos);
+ } else {
+ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
+ }
+ if (blockState == null) {
+ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) {
+ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z))));
+ }
+ continue;
+ }
+ if (/*(!this.onlySuffocatingBlocks || blockState.isSuffocating(blockGetter, this.pos)) &&*/ (l != 1 || blockState.hasLargeCollisionShape()) && (l != 2 || blockState.is(Blocks.MOVING_PISTON))) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here
+ // Paper end
VoxelShape voxelShape = blockState.getCollisionShape(this.collisionGetter, this.pos, this.context);
if (voxelShape == Shapes.block()) {
if (this.box.intersects((double)i, (double)j, (double)k, (double)i + 1.0, (double)j + 1.0, (double)k + 1.0)) {
diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java
+++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java
@@ -0,0 +0,0 @@ public interface CollisionGetter extends BlockGetter {
}
default boolean noCollision(@Nullable Entity entity, AABB box) {
+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
for (VoxelShape voxelShape : this.getBlockCollisions(entity, box)) {
if (!voxelShape.isEmpty()) {
return false;
}
}
+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
if (!this.getEntityCollisions(entity, box).isEmpty()) {
return false;

View File

@@ -1,78 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: lukas81298 <lukas81298@gommehd.net>
Date: Fri, 22 Jan 2021 21:50:18 +0100
Subject: [PATCH] optimize dirt and snow spreading
diff --git a/src/main/java/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java b/src/main/java/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java
@@ -0,0 +0,0 @@ public abstract class SpreadingSnowyDirtBlock extends SnowyDirtBlock {
}
private static boolean canBeGrass(BlockState state, LevelReader world, BlockPos pos) {
+ // Paper start - Perf: optimize dirt and snow spreading
+ return canBeGrass(world.getChunk(pos), state, world, pos);
+ }
+ private static boolean canBeGrass(net.minecraft.world.level.chunk.ChunkAccess chunk, BlockState state, LevelReader world, BlockPos pos) {
+ // Paper end - Perf: optimize dirt and snow spreading
BlockPos blockposition1 = pos.above();
- BlockState iblockdata1 = world.getBlockState(blockposition1);
+ BlockState iblockdata1 = chunk.getBlockState(blockposition1); // Paper - Perf: optimize dirt and snow spreading
if (iblockdata1.is(Blocks.SNOW) && (Integer) iblockdata1.getValue(SnowLayerBlock.LAYERS) == 1) {
return true;
@@ -0,0 +0,0 @@ public abstract class SpreadingSnowyDirtBlock extends SnowyDirtBlock {
protected abstract MapCodec<? extends SpreadingSnowyDirtBlock> codec();
private static boolean canPropagate(BlockState state, LevelReader world, BlockPos pos) {
+ // Paper start - Perf: optimize dirt and snow spreading
+ return canPropagate(world.getChunk(pos), state, world, pos);
+ }
+
+ private static boolean canPropagate(net.minecraft.world.level.chunk.ChunkAccess chunk, BlockState state, LevelReader world, BlockPos pos) {
+ // Paper end - Perf: optimize dirt and snow spreading
BlockPos blockposition1 = pos.above();
- return SpreadingSnowyDirtBlock.canBeGrass(state, world, pos) && !world.getFluidState(blockposition1).is(FluidTags.WATER);
+ return SpreadingSnowyDirtBlock.canBeGrass(chunk, state, world, pos) && !chunk.getFluidState(blockposition1).is(FluidTags.WATER); // Paper - Perf: optimize dirt and snow spreading
}
@Override
protected void randomTick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
if (this instanceof GrassBlock && world.paperConfig().tickRates.grassSpread != 1 && (world.paperConfig().tickRates.grassSpread < 1 || (net.minecraft.server.MinecraftServer.currentTick + pos.hashCode()) % world.paperConfig().tickRates.grassSpread != 0)) { return; } // Paper - Configurable random tick rates for blocks
- if (!SpreadingSnowyDirtBlock.canBeGrass(state, world, pos)) {
+ // Paper start - Perf: optimize dirt and snow spreading
+ final net.minecraft.world.level.chunk.ChunkAccess cachedBlockChunk = world.getChunkIfLoaded(pos);
+ if (cachedBlockChunk == null) { // Is this needed?
+ return;
+ }
+ if (!SpreadingSnowyDirtBlock.canBeGrass(cachedBlockChunk, state, world, pos)) {
+ // Paper end - Perf: optimize dirt and snow spreading
// CraftBukkit start
if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.DIRT.defaultBlockState()).isCancelled()) {
return;
@@ -0,0 +0,0 @@ public abstract class SpreadingSnowyDirtBlock extends SnowyDirtBlock {
for (int i = 0; i < 4; ++i) {
BlockPos blockposition1 = pos.offset(random.nextInt(3) - 1, random.nextInt(5) - 3, random.nextInt(3) - 1);
-
- if (world.getBlockState(blockposition1).is(Blocks.DIRT) && SpreadingSnowyDirtBlock.canPropagate(iblockdata1, world, blockposition1)) {
- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockSpreadEvent(world, pos, blockposition1, (BlockState) iblockdata1.setValue(SpreadingSnowyDirtBlock.SNOWY, world.getBlockState(blockposition1.above()).is(Blocks.SNOW))); // CraftBukkit
+ // Paper start - Perf: optimize dirt and snow spreading
+ if (pos.getX() == blockposition1.getX() && pos.getY() == blockposition1.getY() && pos.getZ() == blockposition1.getZ()) {
+ continue;
+ }
+ net.minecraft.world.level.chunk.ChunkAccess access;
+ if (cachedBlockChunk.locX == blockposition1.getX() >> 4 && cachedBlockChunk.locZ == blockposition1.getZ() >> 4) {
+ access = cachedBlockChunk;
+ } else {
+ access = world.getChunkAt(blockposition1);
+ }
+ if (access.getBlockState(blockposition1).is(Blocks.DIRT) && SpreadingSnowyDirtBlock.canPropagate(access, iblockdata1, world, blockposition1)) {
+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockSpreadEvent(world, pos, blockposition1, (BlockState) iblockdata1.setValue(SpreadingSnowyDirtBlock.SNOWY, access.getBlockState(blockposition1.above()).is(Blocks.SNOW))); // CraftBukkit
+ // Paper end - Perf: optimize dirt and snow spreading
}
}
}