chore: cleanup annotations in api adventure patch

This commit is contained in:
Riley Park
2023-03-23 09:49:24 -07:00
parent c4351787c6
commit 39255145b6
64 changed files with 1308 additions and 1246 deletions

View File

@@ -173,7 +173,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
if (randomTickSpeed > 0) {
- LevelChunkSection[] achunksection = chunk.getSections();
- int j1 = achunksection.length;
-
+ LevelChunkSection[] sections = chunk.getSections();
+ int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this);
+ for (int sectionIndex = 0; sectionIndex < sections.length; ++sectionIndex) {
+ LevelChunkSection section = sections[sectionIndex];
+ if (section == null || section.tickingList.size() == 0) {
+ continue;
+ }
- for (int k1 = 0; k1 < j1; ++k1) {
- LevelChunkSection chunksection = achunksection[k1];
-
@@ -185,40 +192,35 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
-
- gameprofilerfiller.push("randomTick");
- BlockState iblockdata3 = chunksection.getBlockState(blockposition2.getX() - j, blockposition2.getY() - l1, blockposition2.getZ() - k);
+ LevelChunkSection[] sections = chunk.getSections();
+ int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this);
+ for (int sectionIndex = 0; sectionIndex < sections.length; ++sectionIndex) {
+ LevelChunkSection section = sections[sectionIndex];
+ if (section == null || section.tickingList.size() == 0) {
+ continue;
+ }
-
- if (iblockdata3.isRandomlyTicking()) {
- iblockdata3.randomTick(this, blockposition2, this.random);
- }
-
- FluidState fluid = iblockdata3.getFluidState();
-
- if (fluid.isRandomlyTicking()) {
- fluid.randomTick(this, blockposition2, this.random);
- }
-
- gameprofilerfiller.pop();
+ int yPos = (sectionIndex + minSection) << 4;
+ for (int a = 0; a < randomTickSpeed; ++a) {
+ int tickingBlocks = section.tickingList.size();
+ int index = this.randomTickRandom.nextInt(16 * 16 * 16);
+ if (index >= tickingBlocks) {
+ continue;
+ }
- FluidState fluid = iblockdata3.getFluidState();
}
+
+ long raw = section.tickingList.getRaw(index);
+ int location = com.destroystokyo.paper.util.maplist.IBlockDataList.getLocationFromRaw(raw);
+ int randomX = location & 15;
+ int randomY = ((location >>> (4 + 4)) & 255) | yPos;
+ int randomZ = (location >>> 4) & 15;
- if (fluid.isRandomlyTicking()) {
- fluid.randomTick(this, blockposition2, this.random);
- }
+
+ BlockPos blockposition2 = blockposition.set(j + randomX, randomY, k + randomZ);
+ BlockState iblockdata = com.destroystokyo.paper.util.maplist.IBlockDataList.getBlockDataFromRaw(raw);
- gameprofilerfiller.pop();
- }
+
+ iblockdata.randomTick(this, blockposition2, this.randomTickRandom);
+ // We drop the fluid tick since LAVA is ALREADY TICKED by the above method (See LiquidBlock).
+ // TODO CHECK ON UPDATE (ping the Canadian)
@@ -377,7 +379,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public void recalcBlockCounts() {
- class a implements PalettedContainer.CountConsumer<BlockState> {
-
+ // Paper start - unfuck this
+ this.tickingList.clear();
+ this.nonEmptyBlockCount = 0;
+ this.tickingBlockCount = 0;
+ this.tickingFluidCount = 0;
+ this.states.forEachLocation((BlockState iblockdata, int i) -> {
+ FluidState fluid = iblockdata.getFluidState();
- public int nonEmptyBlockCount;
- public int tickingBlockCount;
- public int tickingFluidCount;
@@ -392,38 +401,31 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- if (iblockdata.isRandomlyTicking()) {
- this.tickingBlockCount += i;
- }
+ // Paper start - unfuck this
+ this.tickingList.clear();
+ this.nonEmptyBlockCount = 0;
+ this.tickingBlockCount = 0;
+ this.tickingFluidCount = 0;
+ this.states.forEachLocation((BlockState iblockdata, int i) -> {
+ FluidState fluid = iblockdata.getFluidState();
+
+ if (!iblockdata.isAir()) {
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
+ if (iblockdata.isRandomlyTicking()) {
+ this.tickingBlockCount = (short)(this.tickingBlockCount + 1);
+ this.tickingList.add(i, iblockdata);
}
+ }
-
- if (!fluid.isEmpty()) {
- this.nonEmptyBlockCount += i;
- if (fluid.isRandomlyTicking()) {
- this.tickingFluidCount += i;
- }
+ if (!fluid.isEmpty()) {
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
+ if (fluid.isRandomlyTicking()) {
+ this.tickingFluidCount = (short) (this.tickingFluidCount + 1);
}
- }
-
}
- }
- a a0 = new a();
-
+ if (!fluid.isEmpty()) {
+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
+ if (fluid.isRandomlyTicking()) {
+ this.tickingFluidCount = (short) (this.tickingFluidCount + 1);
+ }
+ }
- this.states.count(a0);
- this.nonEmptyBlockCount = (short) a0.nonEmptyBlockCount;
- this.tickingBlockCount = (short) a0.tickingBlockCount;