Added entity.playEffect, thanks to main-- in an (unfortunately old) PR.

By: Nathan Adams <dinnerbone@dinnerbone.com>
This commit is contained in:
Bukkit/Spigot
2012-01-14 17:35:52 +00:00
parent 40f4710726
commit 39874ebf1a
3 changed files with 69 additions and 10 deletions

View File

@@ -0,0 +1,54 @@
package org.bukkit;
/**
* A list of all Effects that can happen to entities.
*/
public enum EntityEffect {
/**
* When mobs get hurt.
*/
HURT((byte) 2),
/**
* When a mob dies.
* <p>
* <b>This will cause client-glitches!
*/
DEATH((byte) 3),
/**
* The smoke when taming a wolf fails.
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_SMOKE((byte) 6),
/**
* The hearts when taming a wolf succeeds.
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_HEARTS((byte) 7),
/**
* When a wolf shakes (after being wet).
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_SHAKE((byte) 8);
private final byte data;
EntityEffect(byte data)
{
this.data = data;
}
/**
* @return The data-value that is sent to the client to play this effect.
*/
public byte getData() {
return data;
}
}

View File

@@ -1,6 +1,7 @@
package org.bukkit.entity;
import org.bukkit.Location;
import org.bukkit.EntityEffect;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.event.entity.EntityDamageEvent;
@@ -216,4 +217,13 @@ public interface Entity {
* @param value Age of entity
*/
public void setTicksLived(int value);
/**
* Performs the specified {@link EntityEffect} for this entity.
* <p>
* This will be viewable to all players near the entity.
*
* @param type Effect to play.
*/
public void playEffect(EntityEffect type);
}