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Implement getting / setting of Entity invulnerability.
By: Sansko1337 <sansko1337@users.noreply.github.com>
This commit is contained in:
@@ -356,4 +356,21 @@ public interface Entity extends Metadatable, CommandSender {
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* @return whether the entity is glowing
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* @return whether the entity is glowing
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*/
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*/
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boolean isGlowing();
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boolean isGlowing();
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/**
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* Sets whether the entity is invulnerable or not.
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* <p>
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* When an entity is invulnerable it can only be damaged by players in
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* creative mode.
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*
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* @param flag if the entity is invulnerable
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*/
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public void setInvulnerable(boolean flag);
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/**
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* Gets whether the entity is invulnerable or not.
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*
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* @return whether the entity is
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*/
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public boolean isInvulnerable();
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}
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}
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