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#980: Improve getArmorContents() documentation
By: Bruno Ivan <bruno@oikei.net>
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@@ -202,9 +202,11 @@ public interface EntityEquipment {
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void setBoots(@Nullable ItemStack boots, boolean silent);
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void setBoots(@Nullable ItemStack boots, boolean silent);
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/**
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/**
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* Gets a copy of all worn armor
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* Gets all ItemStacks from the armor slots.
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*
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*
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* @return The array of worn armor. Individual items may be null.
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* @return all the ItemStacks from the armor slots. Individual items can be
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* null and are returned in a fixed order starting from the boots and going
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* up to the helmet
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*/
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*/
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@NotNull
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@NotNull
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ItemStack[] getArmorContents();
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ItemStack[] getArmorContents();
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@@ -10,9 +10,11 @@ import org.jetbrains.annotations.Nullable;
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public interface PlayerInventory extends Inventory {
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public interface PlayerInventory extends Inventory {
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/**
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/**
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* Get all ItemStacks from the armor slots
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* Gets all ItemStacks from the armor slots.
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*
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*
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* @return All the ItemStacks from the armor slots. Individual items can be null.
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* @return all the ItemStacks from the armor slots. Individual items can be
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* null and are returned in a fixed order starting from the boots and going
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* up to the helmet
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*/
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*/
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@NotNull
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@NotNull
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public ItemStack[] getArmorContents();
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public ItemStack[] getArmorContents();
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