Optimize Hoppers

- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
This commit is contained in:
Aikar
2018-01-18 01:00:51 -05:00
parent 9105e06867
commit 3d9d0a7227
91 changed files with 480 additions and 312 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Add source to PlayerExpChangeEvent
diff --git a/src/main/java/net/minecraft/server/EntityExperienceOrb.java b/src/main/java/net/minecraft/server/EntityExperienceOrb.java
index eae70636..bf5f1f0e 100644
index eae706368..bf5f1f0e8 100644
--- a/src/main/java/net/minecraft/server/EntityExperienceOrb.java
+++ b/src/main/java/net/minecraft/server/EntityExperienceOrb.java
@@ -0,0 +0,0 @@ public class EntityExperienceOrb extends Entity {
@@ -18,7 +18,7 @@ index eae70636..bf5f1f0e 100644
this.die();
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index ba7e5d18..87b4e918 100644
index ba7e5d181..87b4e9189 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -0,0 +0,0 @@ import org.bukkit.entity.Player;