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Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
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@@ -9,7 +9,7 @@ One report of a suspected memory leak with the system.
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This adds additional overhead to asynchronous task dispatching
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diff --git a/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java b/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java
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index bce41128..e47f4cca 100644
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index bce411288..e47f4cca2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java
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+++ b/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java
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@@ -0,0 +0,0 @@ public class CraftScheduler implements BukkitScheduler {
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