Optimize Hoppers

- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
This commit is contained in:
Aikar
2018-01-18 01:00:51 -05:00
parent 9105e06867
commit 3d9d0a7227
91 changed files with 480 additions and 312 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] remove null possibility for getServer singleton
to stop IDE complaining about potential NPE
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index b6c4d98f..45d3dbde 100644
index b6c4d98fd..45d3dbde2 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ import co.aikar.timings.MinecraftTimings; // Paper