Implemented per world setting to keep the spawn in memory or not.

This commit is contained in:
Rigby
2011-07-27 00:24:27 +01:00
committed by EvilSeph
parent 6ae23e3f03
commit 4117d6b65e
5 changed files with 48 additions and 22 deletions

View File

@@ -83,6 +83,7 @@ public class World implements IBlockAccess {
// CraftBukkit start
private final CraftWorld world;
public boolean pvpMode;
public boolean keepSpawnInMemory = true;
public ChunkGenerator generator;
Chunk lastChunkAccessed;
int lastXAccessed = Integer.MIN_VALUE;