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Implemented per world setting to keep the spawn in memory or not.
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@@ -83,6 +83,7 @@ public class World implements IBlockAccess {
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// CraftBukkit start
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private final CraftWorld world;
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public boolean pvpMode;
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public boolean keepSpawnInMemory = true;
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public ChunkGenerator generator;
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Chunk lastChunkAccessed;
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int lastXAccessed = Integer.MIN_VALUE;
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