Added Entity#setRotation.

Unlike Entity#teleport this can also be used while the entity is inside a vehicle.

By: blablubbabc <lukas@wirsindwir.de>
This commit is contained in:
Bukkit/Spigot
2019-03-25 22:59:27 +01:00
parent e86efb4b0b
commit 423392f6f7
2 changed files with 48 additions and 0 deletions

View File

@@ -633,4 +633,39 @@ public class Location implements Cloneable, ConfigurationSerializable {
return new Location(world, NumberConversions.toDouble(args.get("x")), NumberConversions.toDouble(args.get("y")), NumberConversions.toDouble(args.get("z")), NumberConversions.toFloat(args.get("yaw")), NumberConversions.toFloat(args.get("pitch")));
}
/**
* Normalizes the given yaw angle to a value between <code>+/-180</code>
* degrees.
*
* @param yaw the yaw in degrees
* @return the normalized yaw in degrees
* @see Location#getYaw()
*/
public static float normalizeYaw(float yaw) {
yaw %= 360.0f;
if (yaw >= 180.0f) {
yaw -= 360.0f;
} else if (yaw < -180.0f) {
yaw += 360.0f;
}
return yaw;
}
/**
* Normalizes the given pitch angle to a value between <code>+/-90</code>
* degrees.
*
* @param pitch the pitch in degrees
* @return the normalized pitch in degrees
* @see Location#getPitch()
*/
public static float normalizePitch(float pitch) {
if (pitch > 90.0f) {
pitch = 90.0f;
} else if (pitch < -90.0f) {
pitch = -90.0f;
}
return pitch;
}
}