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Work
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@@ -0,0 +1,299 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 May 2020 04:53:35 -0400
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Subject: [PATCH] Optimize Network Manager and add advanced packet support
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Adds ability for 1 packet to bundle other packets to follow it
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Adds ability for a packet to delay sending more packets until a state is ready.
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Removes synchronization from sending packets
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Removes processing packet queue off of main thread
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- for the few cases where it is allowed, order is not necessary nor
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should it even be happening concurrently in first place (handshaking/login/status)
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Ensures packets sent asynchronously are dispatched on main thread
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This helps ensure safety for ProtocolLib as packet listeners
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are commonly accessing world state. This will allow you to schedule
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a packet to be sent async, but itll be dispatched sync for packet
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listeners to process.
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This should solve some deadlock risks
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Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
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Also avoids spamming closed channel exception by rechecking closed state in dispatch
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and then catch exceptions and close if they fire.
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Part of this commit was authored by: Spottedleaf
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public int protocolVersion;
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public java.net.InetSocketAddress virtualHost;
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private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
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+ // Optimize network
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+ public boolean isPending = true;
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+ public boolean queueImmunity = false;
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+ public ConnectionProtocol protocol;
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// Paper end
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public Connection(PacketFlow side) {
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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public void setProtocol(ConnectionProtocol state) {
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+ protocol = state; // Paper
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this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).set(state);
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this.channel.config().setAutoRead(true);
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Connection.LOGGER.debug("Enabled auto read");
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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Validate.notNull(listener, "packetListener", new Object[0]);
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this.packetListener = listener;
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}
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+ // Paper start
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+ public net.minecraft.server.level.ServerPlayer getPlayer() {
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+ if (packetListener instanceof ServerGamePacketListenerImpl) {
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+ return ((ServerGamePacketListenerImpl) packetListener).player;
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+ } else {
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+ return null;
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+ }
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+ }
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+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
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+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
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+ java.util.List<Packet> extra = packet.getExtraPackets();
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+ if (extra == null || extra.isEmpty()) {
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+ return null;
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+ }
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+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
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+ buildExtraPackets0(extra, ret);
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+ return ret;
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+ }
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+
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+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
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+ for (Packet extra : extraPackets) {
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+ into.add(extra);
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+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
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+ if (extraExtra != null && !extraExtra.isEmpty()) {
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+ buildExtraPackets0(extraExtra, into);
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+ }
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+ }
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+ }
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+ // Paper start
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+ private static boolean canSendImmediate(Connection networkManager, Packet<?> packet) {
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+ return networkManager.isPending || networkManager.protocol != ConnectionProtocol.PLAY ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetSubtitleTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetActionBarTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundClearTitlesPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundBossEventPacket;
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+ }
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+ // Paper end
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+ }
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+ // Paper end
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public void send(Packet<?> packet) {
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this.send(packet, (GenericFutureListener) null);
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}
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public void send(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
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- if (this.isConnected()) {
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- this.flushQueue();
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- this.sendPacket(packet, callback);
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- } else {
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- this.queue.add(new Connection.PacketHolder(packet, callback));
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+ // Paper start - handle oversized packets better
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+ boolean connected = this.isConnected();
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+ if (!connected && !preparing) {
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+ return; // Do nothing
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+ }
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+ packet.onPacketDispatch(getPlayer());
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+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
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+ net.minecraft.server.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
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+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
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+ ))) {
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+ this.send(packet, callback);
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+ return;
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}
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+ // write the packets to the queue, then flush - antixray hooks there already
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+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
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+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
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+ if (!hasExtraPackets) {
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+ this.queue.add(new Connection.PacketHolder(packet, callback));
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+ } else {
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+ java.util.List<Connection.PacketHolder> packets = new java.util.ArrayList<>(1 + extraPackets.size());
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+ packets.add(new Connection.PacketHolder(packet, null)); // delay the future listener until the end of the extra packets
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+ for (int i = 0, len = extraPackets.size(); i < len;) {
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+ Packet extra = extraPackets.get(i);
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+ boolean end = ++i == len;
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+ packets.add(new Connection.PacketHolder(extra, end ? callback : null)); // append listener to the end
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+ }
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+ this.queue.addAll(packets); // atomic
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+ }
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+ this.flushQueue();
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+ // Paper end
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}
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private void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.setProtocol(enumprotocol);
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}
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+ // Paper start
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+ net.minecraft.server.level.ServerPlayer player = getPlayer();
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+ if (!isConnected()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ return;
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+ }
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+
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+ try {
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+ // Paper end
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ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
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if (genericfuturelistener != null) {
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channelfuture.addListener(genericfuturelistener);
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}
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+ // Paper start
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+ if (packet.hasFinishListener()) {
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+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
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+ }
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+ // Paper end
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channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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+ // Paper start
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+ } catch (Exception e) {
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+ LOGGER.error("NetworkException: " + player, e);
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+ disconnect(new net.minecraft.network.chat.TranslatableComponent("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ // Paper end
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}
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private ConnectionProtocol getCurrentProtocol() {
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return (ConnectionProtocol) this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).get();
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}
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- private void flushQueue() {
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- if (this.channel != null && this.channel.isOpen()) {
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- Queue queue = this.queue;
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-
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+ // Paper start - rewrite this to be safer if ran off main thread
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+ private boolean flushQueue() { // void -> boolean
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+ if (!isConnected()) {
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+ return true;
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+ }
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+ if (net.minecraft.server.MCUtil.isMainThread()) {
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+ return processQueue();
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+ } else if (isPending) {
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+ // Should only happen during login/status stages
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synchronized (this.queue) {
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- Connection.PacketHolder networkmanager_queuedpacket;
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-
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- while ((networkmanager_queuedpacket = (Connection.PacketHolder) this.queue.poll()) != null) {
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- this.sendPacket(networkmanager_queuedpacket.packet, networkmanager_queuedpacket.listener);
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- }
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+ return this.processQueue();
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+ }
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+ }
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+ return false;
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+ }
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+ private boolean processQueue() {
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+ if (this.queue.isEmpty()) return true;
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+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
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+ java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
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+ while (iterator.hasNext()) {
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+ PacketHolder queued = iterator.next(); // poll -> peek
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+
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+ // Fix NPE (Spigot bug caused by handleDisconnection())
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+ if (queued == null) {
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+ return true;
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+ }
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+ Packet<?> packet = queued.packet;
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+ if (!packet.isReady()) {
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+ return false;
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+ } else {
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+ iterator.remove();
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+ this.sendPacket(packet, queued.listener);
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}
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}
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+ return true;
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}
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+ // Paper end
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public void tick() {
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this.flushQueue();
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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return this.address;
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}
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+ // Paper start
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+ public void clearPacketQueue() {
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+ net.minecraft.server.level.ServerPlayer player = getPlayer();
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+ queue.forEach(queuedPacket -> {
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+ Packet<?> packet = queuedPacket.packet;
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+ if (packet.hasFinishListener()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ });
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+ queue.clear();
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+ }
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+ // Paper end
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public void disconnect(Component disconnectReason) {
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// Spigot Start
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this.preparing = false;
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+ clearPacketQueue(); // Paper
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// Spigot End
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if (this.channel.isOpen()) {
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this.channel.close(); // We can't wait as this may be called from an event loop.
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public void handleDisconnection() {
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if (this.channel != null && !this.channel.isOpen()) {
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if (this.disconnectionHandled) {
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- Connection.LOGGER.warn("handleDisconnection() called twice");
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+ //Connection.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
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} else {
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this.disconnectionHandled = true;
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if (this.getDisconnectedReason() != null) {
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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} else if (this.getPacketListener() != null) {
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this.getPacketListener().onDisconnect(new TranslatableComponent("multiplayer.disconnect.generic"));
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}
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- this.queue.clear(); // Free up packet queue.
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+ clearPacketQueue(); // Paper
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// Paper start - Add PlayerConnectionCloseEvent
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final PacketListener packetListener = this.getPacketListener();
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if (packetListener instanceof ServerGamePacketListenerImpl) {
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diff --git a/src/main/java/net/minecraft/network/protocol/Packet.java b/src/main/java/net/minecraft/network/protocol/Packet.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/protocol/Packet.java
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+++ b/src/main/java/net/minecraft/network/protocol/Packet.java
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@@ -0,0 +0,0 @@ public interface Packet<T extends PacketListener> {
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void handle(T listener);
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// Paper start
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ */
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+ default void onPacketDispatch(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player) {}
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+
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ * @param future Can be null if packet was cancelled
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+ */
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+ default void onPacketDispatchFinish(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player, @javax.annotation.Nullable io.netty.channel.ChannelFuture future) {}
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+ default boolean hasFinishListener() { return false; }
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+ default boolean isReady() { return true; }
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+ default java.util.List<Packet> getExtraPackets() { return null; }
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default boolean packetTooLarge(net.minecraft.network.Connection manager) {
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return false;
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}
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