Fixing event names

This commit is contained in:
Erik Broes
2011-03-18 22:57:22 +01:00
parent 4c420e6aa8
commit 437025a179
10 changed files with 22 additions and 21 deletions

View File

@@ -351,9 +351,9 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
}
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
event = new BlockDamageEvent(Type.BLOCK_DAMAGE, block, BlockDamageLevel.BROKEN, player);
} else {
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.STARTED, player);
event = new BlockDamageEvent(Type.BLOCK_DAMAGE, block, BlockDamageLevel.STARTED, player);
}
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
@@ -364,7 +364,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
// CraftBukkit start - Get last block that the player hit
// Otherwise the block is a Bedrock @(0,0,0)
block = (CraftBlock) player.getWorld().getBlockAt(lastX, lastY, lastZ);
BlockDamageEvent event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.STOPPED, player);
BlockDamageEvent event = new BlockDamageEvent(Type.BLOCK_DAMAGE, block, BlockDamageLevel.STOPPED, player);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
this.e.c.b(i, j, k);
@@ -489,7 +489,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
}
CraftItemStack craftItem = new CraftItemStack(itemstack);
Player player = getPlayer();
BlockRightClickEvent event = new BlockRightClickEvent(Type.BLOCK_RIGHTCLICKED, blockClicked, blockFace, craftItem, player);
BlockRightClickEvent event = new BlockRightClickEvent(Type.BLOCK_RIGHTCLICK, blockClicked, blockFace, craftItem, player);
server.getPluginManager().callEvent(event);
this.e.c.a(this.e, this.e.world, itemstack, i, j, k, l);