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@@ -1,147 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sat, 4 Apr 2020 15:27:44 -0700
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Subject: [PATCH] Allow controlled flushing for network manager
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Only make one flush call when emptying the packet queue too
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This patch will be used to optimise out flush calls in later
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patches.
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public ConnectionProtocol protocol;
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// Paper end
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+ // Paper start - allow controlled flushing
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+ volatile boolean canFlush = true;
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+ private final java.util.concurrent.atomic.AtomicInteger packetWrites = new java.util.concurrent.atomic.AtomicInteger();
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+ private int flushPacketsStart;
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+ private final Object flushLock = new Object();
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+
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+ public void disableAutomaticFlush() {
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+ synchronized (this.flushLock) {
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+ this.flushPacketsStart = this.packetWrites.get(); // must be volatile and before canFlush = false
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+ this.canFlush = false;
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+ }
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+ }
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+
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+ public void enableAutomaticFlush() {
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+ synchronized (this.flushLock) {
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+ this.canFlush = true;
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+ if (this.packetWrites.get() != this.flushPacketsStart) { // must be after canFlush = true
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+ this.flush(); // only make the flush call if we need to
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+ }
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+ }
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+ }
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+
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+ private final void flush() {
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+ if (this.channel.eventLoop().inEventLoop()) {
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+ this.channel.flush();
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+ } else {
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+ this.channel.eventLoop().execute(() -> {
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+ this.channel.flush();
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+ });
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+ }
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+ }
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+ // Paper end - allow controlled flushing
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+
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public Connection(PacketFlow side) {
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this.receiving = side;
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}
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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net.minecraft.server.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
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(packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
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))) {
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- this.sendPacket(packet, callback);
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+ this.writePacket(packet, callback, null); // Paper
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return;
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}
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// write the packets to the queue, then flush - antixray hooks there already
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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private void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
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+ // Paper start - add flush parameter
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+ this.writePacket(packet, callback, Boolean.TRUE);
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+ }
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+ private void writePacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback, Boolean flushConditional) {
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+ this.packetWrites.getAndIncrement(); // must be befeore using canFlush
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+ boolean effectiveFlush = flushConditional == null ? this.canFlush : flushConditional.booleanValue();
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+ final boolean flush = effectiveFlush || packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket || packet instanceof ClientboundDisconnectPacket; // no delay for certain packets
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+ // Paper end - add flush parameter
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ConnectionProtocol enumprotocol = ConnectionProtocol.getProtocolForPacket(packet);
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ConnectionProtocol enumprotocol1 = this.getCurrentProtocol();
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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if (this.channel.eventLoop().inEventLoop()) {
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- this.doSendPacket(packet, callback, enumprotocol, enumprotocol1);
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+ this.doSendPacket(packet, callback, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
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} else {
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this.channel.eventLoop().execute(() -> {
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- this.doSendPacket(packet, callback, enumprotocol, enumprotocol1);
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+ this.doSendPacket(packet, callback, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
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});
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}
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}
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private void doSendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback, ConnectionProtocol enumprotocol, ConnectionProtocol enumprotocol1) {
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+ // Paper start - add flush parameter
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+ this.doSendPacket(packet, callback, enumprotocol, enumprotocol1, true);
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+ }
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+ private void doSendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback, ConnectionProtocol enumprotocol, ConnectionProtocol enumprotocol1, boolean flush) {
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+ // Paper end - add flush parameter
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if (enumprotocol != enumprotocol1) {
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this.setProtocol(enumprotocol);
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}
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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try {
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// Paper end
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- ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
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+ ChannelFuture channelfuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet); // Paper - add flush parameter
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if (callback != null) {
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channelfuture.addListener(callback);
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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private boolean processQueue() {
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if (this.queue.isEmpty()) return true;
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+ // Paper start - make only one flush call per sendPacketQueue() call
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+ final boolean needsFlush = this.canFlush;
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+ boolean hasWrotePacket = false;
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+ // Paper end - make only one flush call per sendPacketQueue() call
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// If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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// But if we are not on main due to login/status, the parent is synchronized on packetQueue
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java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
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@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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PacketHolder queued = iterator.next(); // poll -> peek
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// Fix NPE (Spigot bug caused by handleDisconnection())
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- if (queued == null) {
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+ if (false && queued == null) { // Paper - diff on change, this logic is redundant: iterator guarantees ret of an element - on change, hook the flush logic here
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return true;
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}
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Packet<?> packet = queued.packet;
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if (!packet.isReady()) {
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+ // Paper start - make only one flush call per sendPacketQueue() call
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+ if (hasWrotePacket && (needsFlush || this.canFlush)) {
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+ this.flush();
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+ }
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+ // Paper end - make only one flush call per sendPacketQueue() call
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return false;
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} else {
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iterator.remove();
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- this.sendPacket(packet, queued.listener);
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+ this.writePacket(packet, queued.listener, (!iterator.hasNext() && (needsFlush || this.canFlush)) ? Boolean.TRUE : Boolean.FALSE); // Paper - make only one flush call per sendPacketQueue() call
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+ hasWrotePacket = true; // Paper - make only one flush call per sendPacketQueue() call
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}
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}
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return true;
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