All worlds should be saved on save-all. Player data should be saved when a save occurs.

This commit is contained in:
EvilSeph
2011-02-25 12:15:43 -05:00
parent 685d4dbb3f
commit 43e36b5bdc
2 changed files with 4 additions and 2 deletions

View File

@@ -28,7 +28,7 @@ public class ConsoleCommandHandler {
this.b.a();
} else if (s.toLowerCase().startsWith("save-all")) {
this.a(s1, "Forcing save..");
worldserver.a(true, (IProgressUpdate) null);
this.b.f(); // CraftBukkit - We should save all worlds on save-all.
this.a(s1, "Save complete.");
} else if (s.toLowerCase().startsWith("save-off")) {
this.a(s1, "Disabling level saving..");