All worlds should be saved on save-all. Player data should be saved when a save occurs.

This commit is contained in:
EvilSeph
2011-02-25 12:15:43 -05:00
parent 685d4dbb3f
commit 43e36b5bdc
2 changed files with 4 additions and 2 deletions

View File

@@ -198,7 +198,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
server.loadPlugins(); // CraftBukkit
}
private void f() {
void f() { //CraftBukkit - private -> default
a.info("Saving chunks");
// CraftBukkit start
@@ -209,6 +209,8 @@ public class MinecraftServer implements Runnable, ICommandListener {
WorldEvent event = new WorldEvent( Event.Type.WORLD_SAVED, world.getWorld() );
server.getPluginManager().callEvent( event );
}
this.f.d(); // CraftBukkit - player data should be saved whenever a save happens.
// CraftBukkit end
}