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Extremely experimental fix to the tile-entity wipe, thanks to Wug
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@@ -478,7 +478,7 @@ public class Chunk {
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while (iterator.hasNext()) {
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TileEntity tileentity = (TileEntity) iterator.next();
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tileentity.h();
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world.markForRemoval(tileentity); // Craftbukkit
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}
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for (int i = 0; i < this.entitySlices.length; ++i) {
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