mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-14 11:45:52 -07:00
Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
This commit is contained in:
@@ -17,7 +17,7 @@ public class EntityArrow extends Entity {
|
||||
private int f = 0;
|
||||
private boolean g = false;
|
||||
public int a = 0;
|
||||
public EntityLiving b;
|
||||
public EntityLiving shooter;
|
||||
private int h;
|
||||
private int i = 0;
|
||||
|
||||
@@ -29,23 +29,23 @@ public class EntityArrow extends Entity {
|
||||
public EntityArrow(World world, double d0, double d1, double d2) {
|
||||
super(world);
|
||||
this.b(0.5F, 0.5F);
|
||||
this.a(d0, d1, d2);
|
||||
this.setPosition(d0, d1, d2);
|
||||
this.height = 0.0F;
|
||||
}
|
||||
|
||||
public EntityArrow(World world, EntityLiving entityliving) {
|
||||
super(world);
|
||||
this.b = entityliving;
|
||||
this.shooter = entityliving;
|
||||
this.b(0.5F, 0.5F);
|
||||
this.c(entityliving.locX, entityliving.locY + (double) entityliving.q(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
|
||||
this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
||||
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.q(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
|
||||
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
||||
this.locY -= 0.10000000149011612D;
|
||||
this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
||||
this.a(this.locX, this.locY, this.locZ);
|
||||
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
||||
this.setPosition(this.locX, this.locY, this.locZ);
|
||||
this.height = 0.0F;
|
||||
this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
|
||||
this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
|
||||
this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F));
|
||||
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
|
||||
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
|
||||
this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F));
|
||||
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ public class EntityArrow extends Entity {
|
||||
if (i == this.f) {
|
||||
++this.h;
|
||||
if (this.h == 1200) {
|
||||
this.D();
|
||||
this.die();
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -108,14 +108,14 @@ public class EntityArrow extends Entity {
|
||||
++this.i;
|
||||
}
|
||||
|
||||
Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
|
||||
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
|
||||
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
|
||||
|
||||
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
|
||||
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
|
||||
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
if (movingobjectposition != null) {
|
||||
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
|
||||
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
|
||||
}
|
||||
|
||||
Entity entity = null;
|
||||
@@ -127,7 +127,7 @@ public class EntityArrow extends Entity {
|
||||
for (int j = 0; j < list.size(); ++j) {
|
||||
Entity entity1 = (Entity) list.get(j);
|
||||
|
||||
if (entity1.d_() && (entity1 != this.b || this.i >= 5)) {
|
||||
if (entity1.d_() && (entity1 != this.shooter || this.i >= 5)) {
|
||||
f1 = 0.3F;
|
||||
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
|
||||
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
|
||||
@@ -150,7 +150,7 @@ public class EntityArrow extends Entity {
|
||||
float f2;
|
||||
|
||||
if (movingobjectposition != null) {
|
||||
if (movingobjectposition.g != null) {
|
||||
if (movingobjectposition.entity != null) {
|
||||
// CraftBukkit start
|
||||
boolean stick;
|
||||
if (entity instanceof EntityLiving) {
|
||||
@@ -158,8 +158,8 @@ public class EntityArrow extends Entity {
|
||||
|
||||
// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
|
||||
// or leave as DamageCause.ENTITY_ATTACK
|
||||
org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
|
||||
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
|
||||
org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
|
||||
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
|
||||
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
|
||||
// TODO deal with arrows being fired from a non-entity
|
||||
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
|
||||
@@ -169,18 +169,18 @@ public class EntityArrow extends Entity {
|
||||
server.getPluginManager().callEvent(event);
|
||||
if (!event.isCancelled()) {
|
||||
// this function returns if the arrow should stick in or not, i.e. !bounce
|
||||
stick = movingobjectposition.g.a(this.b, event.getDamage());
|
||||
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
|
||||
} else {
|
||||
// event was cancelled, get if the arrow should bounce or not
|
||||
stick = !event.getBounce();
|
||||
}
|
||||
} else {
|
||||
stick = movingobjectposition.g.a(this.b, 4);
|
||||
stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
|
||||
}
|
||||
if (stick) {
|
||||
// CraftBukkit end
|
||||
this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
|
||||
this.D();
|
||||
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
|
||||
this.die();
|
||||
} else {
|
||||
this.motX *= -0.10000000149011612D;
|
||||
this.motY *= -0.10000000149011612D;
|
||||
@@ -201,7 +201,7 @@ public class EntityArrow extends Entity {
|
||||
this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
|
||||
this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
|
||||
this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
|
||||
this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
|
||||
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
|
||||
this.g = true;
|
||||
this.a = 7;
|
||||
}
|
||||
@@ -248,7 +248,7 @@ public class EntityArrow extends Entity {
|
||||
this.motY *= (double) f3;
|
||||
this.motZ *= (double) f3;
|
||||
this.motY -= (double) f1;
|
||||
this.a(this.locX, this.locY, this.locZ);
|
||||
this.setPosition(this.locX, this.locY, this.locZ);
|
||||
}
|
||||
|
||||
public void a(NBTTagCompound nbttagcompound) {
|
||||
@@ -271,10 +271,10 @@ public class EntityArrow extends Entity {
|
||||
|
||||
public void b(EntityHuman entityhuman) {
|
||||
if (!this.world.isStatic) {
|
||||
if (this.g && this.b == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
|
||||
this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
||||
entityhuman.b(this, 1);
|
||||
this.D();
|
||||
if (this.g && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
|
||||
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
||||
entityhuman.receive(this, 1);
|
||||
this.die();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user