Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.

This commit is contained in:
Erik Broes
2011-04-20 19:05:14 +02:00
parent ac9f297445
commit 483a878b8b
116 changed files with 3155 additions and 3207 deletions

View File

@@ -17,7 +17,7 @@ public class EntityArrow extends Entity {
private int f = 0;
private boolean g = false;
public int a = 0;
public EntityLiving b;
public EntityLiving shooter;
private int h;
private int i = 0;
@@ -29,23 +29,23 @@ public class EntityArrow extends Entity {
public EntityArrow(World world, double d0, double d1, double d2) {
super(world);
this.b(0.5F, 0.5F);
this.a(d0, d1, d2);
this.setPosition(d0, d1, d2);
this.height = 0.0F;
}
public EntityArrow(World world, EntityLiving entityliving) {
super(world);
this.b = entityliving;
this.shooter = entityliving;
this.b(0.5F, 0.5F);
this.c(entityliving.locX, entityliving.locY + (double) entityliving.q(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.q(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.a(this.locX, this.locY, this.locZ);
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.setPosition(this.locX, this.locY, this.locZ);
this.height = 0.0F;
this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F));
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F));
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
}
@@ -92,7 +92,7 @@ public class EntityArrow extends Entity {
if (i == this.f) {
++this.h;
if (this.h == 1200) {
this.D();
this.die();
}
return;
@@ -108,14 +108,14 @@ public class EntityArrow extends Entity {
++this.i;
}
Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
Entity entity = null;
@@ -127,7 +127,7 @@ public class EntityArrow extends Entity {
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
if (entity1.d_() && (entity1 != this.b || this.i >= 5)) {
if (entity1.d_() && (entity1 != this.shooter || this.i >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
@@ -150,7 +150,7 @@ public class EntityArrow extends Entity {
float f2;
if (movingobjectposition != null) {
if (movingobjectposition.g != null) {
if (movingobjectposition.entity != null) {
// CraftBukkit start
boolean stick;
if (entity instanceof EntityLiving) {
@@ -158,8 +158,8 @@ public class EntityArrow extends Entity {
// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
// or leave as DamageCause.ENTITY_ATTACK
org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
// TODO deal with arrows being fired from a non-entity
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
@@ -169,18 +169,18 @@ public class EntityArrow extends Entity {
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
// this function returns if the arrow should stick in or not, i.e. !bounce
stick = movingobjectposition.g.a(this.b, event.getDamage());
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
} else {
// event was cancelled, get if the arrow should bounce or not
stick = !event.getBounce();
}
} else {
stick = movingobjectposition.g.a(this.b, 4);
stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
}
if (stick) {
// CraftBukkit end
this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.D();
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.die();
} else {
this.motX *= -0.10000000149011612D;
this.motY *= -0.10000000149011612D;
@@ -201,7 +201,7 @@ public class EntityArrow extends Entity {
this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.g = true;
this.a = 7;
}
@@ -248,7 +248,7 @@ public class EntityArrow extends Entity {
this.motY *= (double) f3;
this.motZ *= (double) f3;
this.motY -= (double) f1;
this.a(this.locX, this.locY, this.locZ);
this.setPosition(this.locX, this.locY, this.locZ);
}
public void a(NBTTagCompound nbttagcompound) {
@@ -271,10 +271,10 @@ public class EntityArrow extends Entity {
public void b(EntityHuman entityhuman) {
if (!this.world.isStatic) {
if (this.g && this.b == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.b(this, 1);
this.D();
if (this.g && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.receive(this, 1);
this.die();
}
}
}